Borderlands 3 is finally here. And while you can’t skip cutscenes, there’s tons of fun to be had once you finally get to finally loot and shoot everything in sight. Of course, things get even juicier when you start getting skill points to unlock new abilities in the game’s many skill trees.
To help you hit Pandora running, we’ve collected every character’s skill tree in one easy to find location. Using this skill trees guide, you can figure out which character you want to try first from the get-go.
Sure, you’re going to want to try them all for yourself, but why not make your first experience with Borderlands 3 one to remember?
Amara’s Skill Trees
- Class: Siren
Amara takes the place of the former Siren class Maya from Borderlands 2 and can choose between Brawl for close-range combat (even with long-range guns), Mystical Assault for increasing speed and sending out long-range astral projection doubles, and Fist Of The Elements for increased elemental effects and damage.
Brawl Skill Tree
Tier | Skill | Effect | Lvls |
---|---|---|---|
1 | Phaseslam (Augment) | Slam ground to damage nearby enemies, knock them back | 1 |
2 | One With Nature (Passive) | Increased max health and elemental damage resistance for Amara’s Action Skill Element | 5 |
2 | Personal Space (Passive) | Weapon shots deal bonus damage based on shorter distance to enemy | 3 |
2 | Clarity (Passive) | Constantly regenerate health, with higher regeneration at lower health level, bonus doubled after using Action Skill | 5 |
3 | Arms Deal (Passive) | Deal increased splash damage and take reduced splash damage | 5 |
3 | Root To Rise (Passive) | Gain increased max health | 5 |
3 | Helping Hands (Passive) | Amara’s arms remain active and she gains damage reduction after using her Action Skill | 5 |
3 | Blight Tiger (Augment) | Converts Action Skill to corrosive damage | 1 |
4 | Fracture (Augment) | Summon fists from the ground to deal damage in front of Amara | 1 |
4 | Mindfulness (Passive) | Gain mindfulness stack whenever taking damage, gain improved speed and shield regeneration for each stack | 3 |
4 | Find Your Center (Passive) | Increased melee damage, gain bonus melee range for a few seconds after using Action Skill | 1 |
4 | Vigor (Passive) | Killing an enemy with the Action Skill grants all allies increased movement speed (multiple kills stack) | 3 |
4 | Revelation (Augment) | The Action Skill creates a nova dealing damage to nearby enemies | 1 |
5 | Downfall (Augment) | Leap into air and shoot an elemental beam followed by a ground slam | 1 |
5 | Samsara (Passive) | Gain stack of Samsara whenever damaging an enemy with the Action Skill, gain increased gun damage and health regeneration for each stack of Samsara | 3 |
6 | Do Unto Others (Passive) | Automatically retaliate with an Action Skill elemental damage energy orb when damaged (short cooldown between orbs) | 1 |
6 | Jab Cross (Passive) | After dealing melee damage to an enemy, gain increased Action Skill damage and weapon damage for a few seconds | 1 |
6 | Guardian Angel (Passive) | Immediately gain Second Wind after entering Fight For Your Life state, restore health, and create an elemental nova to knock back enemies (long cooldown between uses) | 1 |
6 | Glamour (Augment) | Enemies damaged by Action Skill will become confused and attack their own allies but increases Action Skill cooldown (enemies near Phasegrasped targets are also affected by confusion) | 1 |
7 | Blitz (Passive) | Dash forward and perform a special melee attack dealing increased elemental damage (cooldown immediately reset if an enemy is killed) | 1 |
Mystical Assault Skill Tree
Tier | Skill | Effect | Lvls |
---|---|---|---|
1 | Phasecast (Augment) | Send out an astral projection double to damage enemies in a line | 1 |
2 | Do Harm (Passive) | Gain a stack of Rush on killing an enemy, activating Action Skill consumes all stacks of Rush and increases Action Skill damage | 5 |
2 | Fast Hands (Passive) | Increased reload speed, weapon swap speed, and mode switch speed | 3 |
2 | Violent Tapestry (Passive) | Gain a stack of Rush when elemental effects are applied, activating Action Skill consumes all Rush and increases elemental effect chance | 5 |
3 | Alacrity (Passive) | Gain increased reload speed for every stack of Rush, gain bonus speed for a few seconds after Rush is consumed | 5 |
3 | Transcend (Passive) | Gain increased accuracy and critical hit bonus after activating the Action Skill | 3 |
3 | Restless (Passive) | Reduce Action Skill cooldown rate | 5 |
3 | Soul Sap (Augment) | Portion of all damage dealt by the Action Skill is returned back as health | 1 |
4 | Reverberation (Augment) | Send an astral projection that deals increased damage for every enemy hit | 1 |
4 | Ascendant (Passive) | All Action Skill augments gain increased effect | 1 |
4 | Stillness Of Mind (Augment) | Enemies damaged by the Action Skill are phaselocked until damaged (or the duration ends), increases Action Skill cooldown (enemies near Phrasegrasped target are also phaselocked) | 1 |
5 | Deliverance (Augment) | Send out astral projection, release homing elemental projectiles for each enemy hit | 1 |
5 | From Rest (Passive) | Gain increased fire rate and charge time | 3 |
5 | Laid Bare (Passive) | Enemies take increased damage from all sources after being hit by the Action Skill | 3 |
5 | Wrath (Passive) | Increased gun damage, which is even further increased for a few seconds after using the Action Skill | 3 |
6 | Remnant (Passive) | When killing an enemy with a gun or the Action Skill, create a homing elemental damage projectile with bonus damage based on overkill | 3 |
6 | Awakening (Passive) | All Rush stacks gain increased effect | 3 |
6 | Tandava (Augment) | Send out astral projection that explodes when hitting an enemy | 1 |
7 | Avatar (Passive) | Action Skill can be activated during cooldown (but only once per cooldown), increases maximum rush stacks | 1 |
Fist Of The Elements Skill Tree
Tier | Skill | Effect | Lvls |
---|---|---|---|
1 | Phasegrasp (Augment) | Summon giant fist to lock enemy, enemies immune to effect take damage instead | 1 |
2 | Anima (Passive) | Elemental effects deal increased damage over time and Action Skill elemental effects deal extra damage | 5 |
2 | Steady Hands (Passive) | Gain increased weapon handling and accuracy | 3 |
2 | Infusion (Passive) | Convert a portion of weapon damage dealt into the Action Skill element | 5 |
3 | Tempest (Passive) | Deal increased elemental damage, with a further boost to shock damage | 1 |
3 | Illuminated Fist (Passive) | Melee damage converted into Action Skill element and gain increased melee damage | 1 |
3 | Wildfire (Passive) | Elemental effects applied to enemies have a chance to spread to other nearby targets | 1 |
3 | Soulfire (Augment) | Convert Action Skill to fire damage | 1 |
4 | The Eternal Fist (Augment) | Summoned fist locks enemy, for any grasped enemy that is killed, up to 3 more targets will be grasped | 1 |
4 | Dread (Passive) | Gun damage increased after an enemy is grasped by a summoned fist, weapon is instantly reloaded if a grasped enemy is killed | 1 |
4 | Allure (Augment) | The Action Skill creatures singularities that pull in enemies | 1 |
5 | Indiscriminate (Passive) | Bullets that damage enemies have a chance to ricochet and deal decreased damage to nearby targets (increased ricochet change for enemies affected by Phasegrasp or Stillness Of Mind) | 1 |
5 | Deep Well (Passive) | Gain increased magazine size on all elemental weapons | 1 |
5 | Catharsis (Passive) | Enemy affected by an elemental effect will explode when dying dealing attuned element damage to nearby targets (short cooldown between uses) | 1 |
5 | Ties That Bind (Augment) | Giant fist locks target, all enemies near target are linked with damage shared between all linked enemies | 1 |
6 | Fist Over Matter (Augment) | Giant fist locks target, additional fists appear and deal area effect damage | 1 |
6 | Sustainment (Passive) | Gain life steal effect whenever dealing elemental damage with a weapon | 1 |
6 | Conflux (Passive) | Small chance to electrocute, burn, or melt any enemy that gains an elemental effect | 1 |
7 | Forceful Expression (Passive) | Guns gain bonus elemental damage based on the Action Skill element | 1 |
Zane Skill Trees
- Class: Operative
Zane offers up a new class that has similarities to the Commando from Borderlands 2.
He has the ability to choose between Under Cover for applying bonuses while near a barrier or at full personal shields, Hitman for using an automated drone and increasing persona speed, and finally Doubled Agent for creating a digital clone that draws away fire and launches attacks at enemies.
Under Cover Skill Tree
Tier | Skill | Effect | Lvls |
---|---|---|---|
1 | Barrier (Action) | Drop a barrier that blocks projectiles, while allies shooting through barrier deal increased damage (barrier can be picked up and held, but size and bonus damage decreases) | 1 |
2 | Adrenaline (Passive) | Decrease Action Skill cooldown with a higher reduction based on having higher percentage shields in place | 5 |
2 | Hearty Stack (Passive) | Gain increased maximum shield capacity | 3 |
2 | Ready For Action (Passive) | Gain improved shield recharge rate and shield recharge delay | 5 |
3 | Charged Relay (Augment) | After touching the barrier, Zane or an ally gain increased movement speed and fire rate | 1 |
3 | Brainfreeze (Passive) | Chance to slow enemies struck by critical hit | 1 |
3 | Stiff Upper Lip (Passive) | Whenever damaged, gain damage resistance against that damage type | 1 |
3 | Rise To The Occasion (Passive) | Gain health regeneration, with regeneration rate improving as your shields go lower (no regeneration at full shields) | 1 |
4 | Nanites Or Some Shit (Augment) | Zane and allies gain health regeneration (with bonus health regeneration for lower health), increased reload speed, and greatly improved shield recharge delay when close to the barrier | 1 |
4 | Confident Competence (Passive) | Gain increased gun damage and accuracy while shields are active, with higher bonuses when shields are closer to full | 1 |
4 | All Rounder (Augment) | The barrier changes into a dome that covers all sides | 1 |
5 | Redistribution (Augment) | Zane and allies near the barrier gain increased gun damage whenever the barrier is damaged | 1 |
5 | Really Expensive Jacket (Passive) | Reduced duration of elemental damage over time effects that Zane suffers | 1 |
5 | Best Served Cold (Passive) | Enemies killed by Zane create a cryo nova that damages nearby targets (short cooldown between novas) | 1 |
5 | Futility Belt (Passive) | Gain resistance to non-elemental damage, and all elemental damage to Zane is converted to non-elemental damage | 1 |
5 | Deterrence Field (Augment) | Enemies touching the barrier take shock damage and are staggered | 1 |
6 | Refreshment (Passive) | Gain damage back as health when damaging frozen enemies with a weapon | 1 |
6 | Calm, Cool, Collected (Passive) | Shield begins recharging whenever freezing an enemy if shields are already full regenerates health instead, if both are full immediately reset cooldown and duration of the Action Skill | 1 |
6 | Nerves Of Steel (Passive) | Gain increased accuracy and handling, with the bonuses increasing the longer Zane’s shield stay at full | 1 |
7 | Distributed Denial (Augment) | Barrier gains the effects of Zane’s current shield mod, with shield effects applied to all allies near the barrier | 1 |
Hitman Skill Tree
Tier | Skill | Effect | Lvls |
---|---|---|---|
1 | SNTNL (Action) | Launch automated drone that attacks with machine guns, can be directed to target enemy highlighted by Zane’s crosshairs | 1 |
2 | Violent Speed (Passive) | Gain increased movement speed after killing an enemy | 5 |
2 | Cold Bore (Passive) | Gain increased weapon swap speed, with the first shot fired after swapping weapons dealing bonus cryo damage | 5 |
2 | Violent Momentum (Passive) | Gun damage increased while moving (with bonus damage for faster movement) | 5 |
3 | Winter’s Drone (Augment) | Converts the SNTNL drone’s primary weapon to cryo damage | 1 |
3 | Cool Hand (Passive) | Gain increased reload speed, with an even bigger bonus immediately after killing an enemy | 1 |
3 | Drone Delivery (Augment) | SNTRY drone will occasionally drop a free grenade based on your currently equipped grenade mod | 1 |
3 | Salvation (Passive) | Weapon attacks gain life steal for a few seconds after killing an enemy | 1 |
4 | Bad Dose (Augment) | SNTNL drone occasionally fires radiation beam that weakens enemies and buffs Zane, gain bonus speed and fire rate for every weakened enemy | 1 |
4 | Seein’ Red (Passive) | Activating the Action Skill automatically activates all kill skills | 1 |
4 | Static Field (Augment) | SNTNL drone emits shock damage field that drains enemy shields and replenishes Zane’s shields | 1 |
5 | Boomsday (Augment) | SNTNL drone adds a rocket pod in addition to machine guns | 1 |
5 | Violent Violence (Passive) | Gain increased fire rate after killing an enemy | 1 |
5 | Playing Dirty (Passive) | Next five shots after killing an enemy have a chance to fire extra projectiles | 1 |
5 | Almighty Ordnance (Augment) | Paint a target area for SNTNL drone to fire missile barrage, if an enemy is killed by the barrage the duration is reset | 1 |
6 | Good Misfortune (Passive) | Action Skill duration is increased for each enemy killed (subsequent duration increases lowered for each enemy killed in rapid succession) | 1 |
7 | Death Follows Close (Passive) | All kill skills gain increased effect and duration | 1 |
Doubled Agent Skill Tree
Tier | Skill | Effect | Lvls |
---|---|---|---|
1 | Digi-Clone (Action) | Spawn a digital Zane clone that remains stationary and distracts enemies while firing, can swap places with clone by pressing the Action Skill button | 1 |
2 | Synchronicity (Passive) | Whenever an Action Skill is active, gain increased gun damage for each active skill | 5 |
2 | Praemunitus (Passive) | Zane and digi-clone both gain increased magazine size | 3 |
2 | Borrowed Time (Passive) | Gain increased Action Skill duration for every active skill | 5 |
3 | Binary System (Augment) | Cryo novas are triggered next to Zane and the digi-clone whenever they swap places | 1 |
3 | Dannybrook (Passive) | Zane and the digi-clone gain increased gun damage and health regeneration after Zane kills an enemy | 1 |
3 | Fractal Frags (Passive) | Digi-clone throws a copy of Zane’s current grenade mod when first activated and has chance to throw a grenade when an enemy is killed, free grenade is then dropped if the clone is killed | 1 |
3 | Duct Tape Mode (Passive) | First shot fired from a gun has a chance to also fire a grenade (higher chance if your grenade capacity is full) | 1 |
4 | Schadenfreude (Augment) | Zane’s shield is restored whenever the digi-clone is damaged | 1 |
4 | Quick Breather (Augment) | Shield begins recharging whenever Zane swaps places with the digi-clone | 1 |
4 | Which One’s Real (Augment) | Enemies are more likely to target the clone immediately after its activated and after swapping places | 1 |
5 | Doppelbanger (Augment) | Gain ability to end Action Skill early, when Action Skill is ended the clone explodes and deals fire damage (bonus damage based on skill time remaining) | 1 |
5 | Pocket Full Of Grenades (Passive) | Gain grenade regeneration after killing an enemy | 1 |
5 | Old-U (Augment) | During Fight For Your Life, press Action Skill button to kill digi-clone and gain Second Wind and full health | 1 |
5 | Supersonic Man (Passive) | Gain increased movement speed for each Action Skill currently active | 1 |
5 | Digital Distribution (Augment) | Portion of Zane’s damage received is shifted to the digi-clone | 1 |
6 | Like A Ghost (Passive) | Chance for both Zane and the digi-clone to ignore bullets, with chance increased after activating an Action Skill | 1 |
6 | Boom. Enhance. (Passive) | Digi-clone consumes up to 3 grenades when activated, clone gains bonus gun damage, health, fire rate, and reload speed for each grenade consumed | 1 |
6 | Trick Of The Light (Passive) | Deal bonus shock damage to any enemy not currently targeting Zane | 1 |
7 | Double Barrel (Augment) | Digi-clone gains a copy of Zane’s currently equipped gun when activated, both Zane and digi-clone gain bonus gun damage after swapping places | 1 |
FL4K Skill Trees
- Class: Beastmaster
Want a constant pet companion to harass the enemy and do the damage for you? FL4K is the class for you, and it has some amazing abilities in terms of health regen and even constantly landing criticals between the Hunter, Master, and Stalker trees.
Hunter Skill Tree
Tier | Skill | Effect | Lvls |
---|---|---|---|
1 | Spiderant Centurion (Pet) | Summoning this loyal pet will cause FL4K to constantly regenerate +1% of Max Health per sec. | 1 |
1 | Rakk Attack!(Action) | Sends forth 2 Rakk to divebomb the target. The skill has multiple charges and deals 35 damage with an 18-second cooldown. | 1 |
2 | Interplanetary Stalker (Passive) | Gains a stack of Interplanetary Stalker when an enemy is killed, which gives a bonus to all damage dealt. Gains a unique stacking bonus depending on the type of enemy killed. | 5 |
2 | Leave No Trace (Passive) | After scoring a critical hit, chance for 1 ammo to be added to magazine. | 3 |
2 | Second Intention (Passive) | Gain increased reload speed when an enemy is killed, bonus increases if critical kill | 5 |
3 | Rakk Open a Cold One (Augment) | Converts Rakk damage to Cryo Damage | 1 |
3 | Hunter’s Eye (Passive) | Gain bonuses when fighting different types of enemies | 5 |
3 | Head Count (Passive) | Chance for Action Skill Cooldown to be reduced when scoring a Critical Hit | 3 |
3 | Ambush Predator (Passive) | Weapon Handling and Critical Hit Damage are increased when no enemies are nearby. | 5 |
4 | Falconer’s Feast (Augment) | When the Rakk damages an enemy, 7% of max health is restored to player. | 1 |
4 | Two F4NG (Passive) | Gain the chance to fire an extra projectile per shot. | 5 |
4 | Spiderant Scorcher (Pet) | Spiderant evolves to Scorcher and occasionally deals +10% Incendiary Damage to all enemies nearby, and also grants Elemental Resistance in addition to +1% of Max Health Regen | 1 |
5 | Flock ‘N Load (Augment) | Sends out an additional Rakk. | 1 |
5 | Big Game (Passive) | Hunter Skills become much more effective with longer duration | 3 |
5 | The Most Dangerous Game (Passive) | Gain increased Critical Hit Damage, Gun Damage, and Handling when killing a Badass or stronger enemy, in addition to a cash reward. | 3 |
5 | Spiderant Countess (Pet) | Spiderant evolves to Countess adds +5% Damage reduction to player and burrows to attack with Corrosive Damage | 1 |
6 | Rakkcelerate (Augment) | Rakks have +20% Cooldown Rate and gains 1 additional charge. | 1 |
6 | Galactic Shadow (Passive) | Deal increased Critical Hit Damage while making enemies less likely to target player | 1 |
6 | Grim Harvest (Passive) | Gain increased Gun Damage and Action Skill Damage | 5 |
7 | Megavore (Passive) | Gain the chance to score a Critical Hit against any part of an enemy. | 1 |
Master Skill Tree
Tier | Skill | Effect | Lvls |
---|---|---|---|
1 | Guard Skag (Pet) | Increases your damage by 5, Skag can vomit acid onto enemies. | 1 |
1 | Gamma Burst (Action) | Create a rift at target location to teleport your pet through and deal 56 radiation damage to nearby enemies for 20 seconds with a 30-second cooldown. Will also irradiate pet, causing it to deal radiation damage on attack. Can also be used to revive downed or dead pet, but doubles the cooldown time. | 1 |
2 | Ferocity (Passive) | Increases Pet Damage | 5 |
2 | Persistence Hunter (Passive) | Increases Gun Damage and Action Skill Duration | 3 |
2 | Go for the Eyes! (Passive) | Pet’s first attack is an automatic Critical Hit (bonus damage for each rank) | 5 |
3 | Atomic Aroma (Augment) | Gamma Burst surrounds pet with a Radiation Aura that deals 4 Radiation damage per second | 1 |
3 | Who Rescued Who? (Passive) | Regenerate health whenever pet attacks, and vice-versa | 5 |
3 | He Bites! (Passive) | When pet takes damage, some damage is returned to attacker | 3 |
3 | Frenzy (Passive) | When pet deals damage, gains a stack of Frenzy that increases damage | 5 |
4 | Empathic Rage (Augment) | Player damage is increased during Gamma Burst by 20 | 1 |
4 | Psycho Head on a Stick (Passive) | Pet gains increase Movement Speed and Damage when player kills an enemy | 1 |
4 | Hive Mind (Passive) | When damage is taken, a portion is shared to the pet instead | 3 |
4 | Great Horned Skag (Pet) | Great Horned Skag increases player’s Damage by 5 and +10% Gun Damage and can be commanded to charge into enemies to send them into the air | 1 |
5 | Endurance (Augment) | When player or pet kills an enemy during Gamma Burst, the duration is extended by 3 seconds, and pet damage is increased by +10% up to 5 times. | 1 |
5 | Barbaric Yawp (Passive) | Increases power of Pet Bonuses granted to player | 5 |
5 | Mutated Defenses (Passive) | When pet is at low health, it gains Damage Reduction and Health Regeneration | 1 |
5 | Eridian Skag (Pet) | Eridian Skag will increase player’s Damage by 5 and +5% Fire Rate and can pull enemies into a Singularity. | 1 |
6 | Burst Aid (Augment) | The rift remains after using Gamma Burst for the duration of the skill and will heal allies for +20% of Max Health per second | 1 |
6 | Pack Tactics (Passive) | All damage dealt by player and pet are increased, and Max Health is increased. | 3 |
6 | Shared Spirit (Passive) | When at low health, a portion of all damage is shared to pet instead | 1 |
7 | Dominance (Melee Override) | Establishes dominance over an enemy, turning it to an ally (time is doubled if enemy is a beast), and will constantly lose health until dead | 1 |
Stalker Skill Tree
Tier | Skill | Effect | Lvls |
---|---|---|---|
1 | Jabber Sidekick (Pet) | Pet is armed with a Pistol and increases player’s Movement Speed. Can be commanded to throw a Radiation Barrel at enemies. | 1 |
1 | Fade Away (Action) | Grants cloaking, allowing you to fire 3 shots while cloaked, which are automatic +200% damage critical hits. Movement Speed is increased by +25%, and Health Regeneration by +3% of Max HP while Cloaking for 15 seconds with a 45-second cooldown. | 1 |
2 | Self-Repairing System (Passive) | Maximum Health is increased, and constantly regenerates health | 5 |
2 | Sic ‘Em (Passive) | Lowers Attack Command Cooldown and increases Damage | 3 |
2 | Furious Attack (Passive) | Gain stack of Furious Attacks after shooting an enemy, which increases Handling and Gun Damage | 5 |
3 | Guerillas in the Mist (Augment) | Fade Away no longer ends after attacking, but Critical Hit Damage is lowered by 50% and Skill Duration is reduced by 8 seconds | 1 |
3 | Eager to Impress (Passive) | Action Skill Cooldown Time is reduced after killing an enemy, even more when Pet kills an enemy, and Attack Command cooldown is refreshed | 5 |
3 | All My BFF’s (Passive) | Allies share a portion of player’s total Health Regeneration, and Pet shares twice the amount | 3 |
3 | Overclocked (Passive) | Gain increased Fire Rate, even more after reloading. | 5 |
4 | Not My Circus (Augment) | Pet will taunt for 6 seconds after Fade Away ends, drawing the attention of all enemies in a radius. Pet also gains +80% Damage Reduction. | 1 |
4 | Lick the Wounds (Passive) | During Fight for Your Life, Pet will attempt to revive the player | 1 |
4 | Turn Tail and Rum (Passive) | Regenerate health and gain Damage Reduction when moving, and gain Gun Damage and Fire Rate when standing still | 3 |
4 | Beefcake Jabber (Pet) | Beefcake Jabber equips a Shotgun, increases player’s Movement Speed by +5% and Maximum Health by +10%, and can be commanded to summon a melee weapon to knock enemies back. | 1 |
5 | Until You Are Dead (Augment) | The Health Regen and Movement Speed of Fade Away will persist for 10 seconds after the skill has ended. | 1 |
5 | The Fast and the Furryous (Passive) | Gun Damage and Movement Speed are increased while above half health | 3 |
5 | Hidden Machine (Passive) | Deal increased Damage against an enemy that is not targeting player | 5 |
5 | Gunslinger Jabber (Pet) | Gunslinger Jabber equips an SMG, increases player’s Movement Speed by +5% and Critical Hit Damage by +5%. Can be commanded to use a Rocket Launcher to attack | 1 |
6 | Unblinking Eye (Augment) | Successive hits on the same target will increase Critical Damage by +75% per hit, and reset every 3 hits | 1 |
6 | Rage and Recover (Passive) | Player and Pet regenerate health after killing an enemy | 5 |
7 | The Power Inside (Passive) | Gain increased Damage for you and your pet when activating and Action Skill. Damage is doubled when at full health. | 1 |
Moze Skill Trees
- Class: Gunner
All about those bullets and explosions? Gunner is your class, and the skill trees speak for themselves. If you want the minigun and flamethrower, go with Bottomless Mags, if a grenade launcher is more your style then Demolition Woman is the way to go, otherwise, Shield Of Retribution focuses on shock damage, melee punches, and damage reduction.
Bottomless Mags Skill Tree
Tier | Skill | Effect | Lvls |
---|---|---|---|
1 | Minigun (Action) | Uses sustained fire for long periods but can overheat and be rendered inoperable for a few seconds. | 1 |
2 | Cloud of Lead (Passive) | Shots from Moze and Iron Bear occasional deal Incendiary Damage and won’t consume ammo | 5 |
2 | Dakka Bear (Passive) | Adds a manned turret to the back of Iron Bear | 1 |
2 | Matched Set (Passive) | Adds a stacking bonus to the Magazine Size and Decreased Heat per Shot of currently equipped weapon, for every piece of matching manufacturer gear | 5 |
3 | Let Off Some Steam (Augment) | Minigun deals up to 80 more damage as heat increases and can be fired for +35% longer before overheating | 1 |
3 | Stoke the Embers (Passive) | Increases Incendiary Damage | 3 |
3 | Redistribution (Passive) | Regenerates ammo after scoring a Critical Hit | 1 |
3 | Scrappy (Passive) | Handling, Weapon Swap and Mode Switch speed is increased while moving | 5 |
3 | Salamander (Action) | Adds flamethrower that deals Incendiary damage to nearby enemies, has infinite damage but uses up fuel instead. | 1 |
4 | General Winter (Augment) | Minigun is able to fire Cryo Rounds, which reduces Heat Gain by +20%, and lowers Fuel Drain by -40%, but deals 30% less damage | 1 |
4 | Rushin’ Offensive (Passive) | Player can sprint and shoot at the same time | 1 |
4 | Scorching RPM’s (Passive) | Gain increased Fire Rate and Critical Hit Damage | 5 |
4 | Fuel Economy (Augment) | Reduces Salamander’s Fuel Drain by 25%, and increases Iron Bear’s Movement Speed by 25% after damaging enemies. | 1 |
5 | Exploding Bullets (Augment) | Minigun is able to fire Explosive Rounds that deal splash damage increase damage by +126% but lowers Fire Rate by -75%. | 1 |
5 | The Iron Bank (Passive) | Increase Magazine Size | 5 |
5 | Specialist Bear (Passive) | Equipping two of the same weapons on Iron Bear increase damage dealt | 1 |
5 | Chemical Warfare (Augment) | Salamander can deal Corrosive Damage, and increases Melt Damage by +50% | 1 |
6 | Some for the Road (Passive) | Gain infinite ammo for a short period after exiting Iron Bear | 1 |
6 | Click, Click (Passive) | Deals increased Gun Damage as your magazine empties, can also increase damage dealt the hotter the gun | 3 |
6 | Molten Roar (Augment) | Salamander weapon can burst fire 3 projectiles with +25% more Fuel Drain, and leaves a large incendiary area | 1 |
7 | Forge (Passive) | Constantly regenerate ammo for your equipped weapon | 1 |
Demolition Woman Skill Tree
Tier | Skill | Effect | Lvls |
---|---|---|---|
1 | V-35 Grenade Launcher (Action) | Semi-automatic grenade launcher — not affected by your equipped grenade mod | 1 |
2 | Fire in the Skag Den (Passive) | Splash Damage also deals bonus Incendiary Damage | 5 |
2 | Deadlines (Passive) | Firing Iron Bear Weapons drains less fuel, and killing enemies increase Fuel | 3 |
2 | Grizzled (Passive) | Reduces remaining Action Skill Cooldown Time when killing an enemy. | 5 |
3 | Shaped Charge (Augment) | Direct Hits from the V-35 deal +35% increased damage | 1 |
3 | Means of Destruction (Passive) | Splash Damage dealt can add ammunition to your current weapon, or a grenade | 3 |
3 | Torgue Cross-Promotion (Passive) | All Splash Damage has the chance to double in size | 5 |
3 | Stainless Steel Bear (Passive) | Iron Bear gains additional Armor and Maximum Fuel | 5 |
3 | Vanquisher Rocket Pod (Action) | Adds a Rocket Launcher capable of firing rapid volleys of unguided rockets | 1 |
4 | Musical Chairs (Augment) | Occasionally adds a Singularity Grenade to the V-35 every seventh grenade | 1 |
4 | Pull The Holy Pin (Passive) | Grenades have a chance to score a Critical Hit | 3 |
4 | Auto Bear (Passive) | After exiting Iron Bear, it will remain deployed for a short time, and target nearby enemies, then charge and self-destruct | 1 |
4 | Active Tracking (Augment) | The Vanquisher Rocket Pod now fires homing rockets with +25% increased Reload Speed. Hold F to aim and designate up to 6 targets. | 1 |
5 | Lock and Speedload (Augment) | Increases the V-35s reload speed by +25%, and now fires a 5-round burst | 1 |
5 | Vampyr (Passive) | Grenades that are thrown will restore a portion of health on every hit | 5 |
5 | Why Can’t I Carry All These Grenades? (Passive) | Increases Grenade carrying capacity | 3 |
5 | Target Softening (Augment) | Vanquisher Rockets deal -74 Damage, but fire a 6-rocket spread, and enemies hit will take +15% damage from all sources | 1 |
6 | To The Last (Passive) | Gain the ability to throw Grenades during Fight for Your Life, and gaining a Second Wind refunds the grenade | 1 |
6 | Explosive Punctuation (Passive) | Splash Damage dealt briefly increases Action Skill Cooldown Rate | 5 |
6 | Hammerdown Protocol (Augment) | The Vanquisher Rocket launches a single nuclear warhead that deals massive +380 Radiation Damage | 1 |
7 | Short Fuse (Passive) | While dealing Gun Damage, gain a chance for a secondary explosion to be centered on the target | 1 |
Shield Of Retribution Skill Tree
Tier | Skill | Effect | Lvls |
---|---|---|---|
1 | Railgun (Action) | Fires electrified high-velocity projectiles that deal Shock Damage | 1 |
2 | Selfless Vengeance (Passive) | When reloading, lose a small bit of health to grant additional Incendiary Damage to you and allies for a period of time | 5 |
2 | Security Bear (Passive) | Grants Iron Bear a bubble shield that reduces damage taken, and can be reactivated after a time | 1 |
2 | Armored Infantry (Passive) | While shield is active, gain Damage Reduction and increased Gun Damage | 5 |
3 | Hell On Rails (Augment) | Railgun now fires superheated rounds that deal Incendiary Damage, but drain +30% fuel per shot | 1 |
3 | Drowning in Brass (Passive) | Grants a stack of Drowning in Bass for each kill that reduces Fire Rate but increases Gun Damage for you and allies | 5 |
3 | Thin Red Line (Passive) | Reserves a portion of health that cannot be restored, but adds to Max Shield | 3 |
3 | Vladof Ingenuity (Passive) | Maximum Shield increased and gains Shock Damage Resist | 5 |
3 | Bear Fist (Action) | Adds a Bear Fist that deals massive damage to a single target at close range | 1 |
4 | Capacitive Armature (Augment) | Railgun can now chain its attack to nearby enemies dealing -75% shock damage to more targets. | 1 |
4 | Full Can of Whoop-Ass (Passive) | Entering Iron Bear causes you and allies to immediately recharge shields at an increased rate. | 1 |
4 | Experimental Munitions (Passive) | Scoring Critical Hits will deal bonus Incendiary Damage | 1 |
4 | Wild Swing (Augment) | Bear Fist attack can deal +35% random bonus elemental damage that can hit nearby enemies | 1 |
5 | Corrosive Sabot Round (Augment) | The Railgun now fires a specialty corrosive round that deals -50% less damage but explodes after a short delay, and drains fuel by -50% less, with a +2 Magazine increase | 1 |
5 | Behind the Iron Curtain (Passive) | Shield Recharge Delay is reduced, and Shield Recharge Rate is increased | 3 |
5 | Desperate Measures (Passive) | Gun Damage increases based on low health | 3 |
5 | Close the Distance (Augment) | Instead of punching, Bear Fist now launches toward an enemy at a greatly increased range and deals Shock Damage while pulling target in | 1 |
6 | Phalanx Doctrine (Passive) | Gain a stack of Phalanx Doctrine after killing a target, increasing Maximum Shield and Gun Damage for 30 seconds | 5 |
6 | Force Feedback (Passive) | Shields immediately recharge after scoring a Critical Kill | 1 |
6 | Shockhammer (Augment) | Bear Fist can now employ sustained rapid fire punches, dealing +19% Shock Damage while using -40% less fuel | 1 |
7 | Tenacious Defense (Passive) | Restores a portion of shield and increase Gun damage when shield has been fully depleted. Can only trigger again after shield is fully charged | 1 |
What class are you planning on trying out first, and which skill tree appeals most to your play style? Sound off in the comments below!
Borderlands 3 is currently out on PS4, Xbox One, and PC, where it is an Epic Games Store exclusive. For more tips and tricks for the franchise’s highly-anticipated third installment, be sure to head over to our Borderlands 3 guides page.
Published: May 2, 2019 06:26 pm