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Aim acceleration in PUBG was one of many problems players encountered with the XB1 version of the game, but it's easily resolved with a handy slider in Update 4.

PUBG Aim Acceleration Gets A Fix in New Patch

Aim acceleration in PUBG was one of many problems players encountered with the XB1 version of the game, but it's easily resolved with a handy slider in Update 4.
This article is over 6 years old and may contain outdated information

Bluehole’s PUBG took the world by storm and continues to work its way into people’s gaming lives with its release on Xbox One’s Game Preview program. But it’s been a far-from-perfect transition to home console, with users pointing to multiple crash issues and problems with mechanics as close to game-breaking, with aim acceleration the most damning of the bunch. For the uninitiated, aim acceleration in PUBG drastically affects crosshair movement speed, and for many experienced players, it can cause quite a problem.

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Players’ pleas have been heard, though, since Bluehole included an aim acceleration slider in its latest PUBG patch. Now, PlayerUnknown’s Battlegrounds noobs and grizzled shooter veterans alike can, it’s hoped, adjust the sensitivity to a level that meets their needs by tweaking the new slider in the in-game options menu.

The update is now live for all Xbox One players. Below are the full patch notes:

Gameplay

  • Aim acceleration can now be adjusted by players via in-game option
  • Player weapon damage has been increased against vehicles. We will continue to monitor player feedback and telemetry and make further balancing adjustments as needed in future updates
  • FPP Solo matchmaking queue will be made available for NA / EU / Oceanic servers. We will open other modes within those regions as concurrency allows
  • Fixed an issue that caused indoor lighting and shadows to appear too dark and blueish
  • Analog stick acceleration added while exiting the plane and while parachuting

Optimization

  • PhysX performance enhancements
  • Server FPS slightly increased
  • Client FPS slightly increased
  • Some VFX received slight optimizations

Option

  • Music on/off option added

Bug Fixes

  • Addressed a number of known crashes
  • Fixed a UI issue that occurred when multiple players attempted to loot from the same source

Will this fix help you improve your game? Let us know in the comments!


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Author
Image of Josh Broadwell
Josh Broadwell
Josh Broadwell started gaming in the early '90s. But it wasn't until 2017 he started writing about them, after finishing two history degrees and deciding a career in academia just wasn't the best way forward. You'll usually find him playing RPGs, strategy games, or platformers, but he's up for almost anything that seems interesting.