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Family Life Just Got Tougher in Children of Morta’s Shrine of Challenge Update

The first update in Children of Morta's 2020 content roadmap introduces Hard Mode and a number of other tweaks and changes to gameplay.
This article is over 4 years old and may contain outdated information

Dead Mage’s Children of Morta was a surprise co-op indie hit last year, one which we liked quite a bit. Though you’ve probably finished the main game a few times already, the Bergson family’s story is far from over. 

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Today, Dead Mage released the first installment of the game’s extensive content roadmap, Shrine of Challenge. The update is out on all platforms the game’s available on: PC, PS4, Xbox One, and Nintendo Switch. 

Despite what the name suggests, it’s not a brand-new area for the game’s characters to explore. Instead, Shrine of Challenge adds a host of upgrades and updates to the base game.

Most notable of all is Hard Mode difficulty. Enemies hit harder and take longer to fall, but you get a lot more XP in return. Two new enemies are added to the mix as well, the Dark Blade and Mech Constructor, and you’ll be getting 18 new items to help in the fight. These are a mix of Charms and Relics, items used to give you an edge over your (now even tougher) foes.

Finally, there’s a revamped UI and HUD, plus some balance changes for Normal mode. And it’s all free.

For a game built around replay and learning patterns, these are some pretty great changes that will force players to rethink their strategies and avoid fatigue.

At the time of writing, Children of Morta is 30% off on Steam and Good Old Games (GOG), so it’s a good time to check it out if you haven’t yet.

This is just the first part in the packed content roadmap leading up to new characters and a brand-new expansion. We’ll be keeping on top of it all, so stay tuned to GameSkinny for more Children of Morta news and updates as they come crashing in.


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Josh Broadwell
Josh Broadwell started gaming in the early '90s. But it wasn't until 2017 he started writing about them, after finishing two history degrees and deciding a career in academia just wasn't the best way forward. You'll usually find him playing RPGs, strategy games, or platformers, but he's up for almost anything that seems interesting.