Street Fighter Cross Tekken started off its fighting game career as one of the long awaited cross-over fighters of 2012, and almost immediately became one of the top fighters hosted at major tournaments like EVO and Canada Cup.
Street Fighter Cross Tekken can also be played by up to four players in one match making for some hectic transitions. Also, because it is a fighting game title communication with your team mate is crucial to confirm very time restricted combat.
Capcom’s honest attempts to fix, and re-balance the game.
Despite its early success however, the game’s competitive nature was short-lived because of the lack of character balance. Also, the UI functionality made it almost unplayable at a competitive level. The gem system gave the disillusion of enhanced traits with each gem combination, and pandora mode being completely useless and providing no form of comeback dynamic in clutch situations.
Despite the recent intake of fixes and debugging, it’s just recently re-emerging in the community as a contender for tournament level play. I won’t get into all the frame data mumbo jumbo, but I will say that competitors are starting to show more and more interest in what seemed to be a D.O.A (dead on arrival) of a game for tournament goers.
There is still hope for the cross-over fighter race,
All in all Street Fighter Cross Tekken is one of the more balanced least played fighters out there along with King of Fighters XIII in the tournament scene. With clearly the benefit of a well rounded game, Street Fighter Cross Tekken is still working its way up the ladder and slowly but surely making a comeback and becoming as predominant as Ultimate Marvel vs Capcom 3 and Super Street Fighter IV Arcade Edition.
Published: Jun 3, 2013 09:52 pm