World of Warcraft: Warlords of Draenor has raised a bit of controversy in how its handling max level PvE content. It is addressing the complaint that many people had with MoP’s dungeons that there were just too few of them and they were too easy; this has many players excited. What has many players worried, however, are the changes to raiding with the new number count and tier breakdowns.
Dungeons
Overview
- Six brand new dungeons
- One remake
- More importance on gearing up this time around
- Level 100 normal dungeons gear you up for heroic dungeons
- Heroic dungeons are much more difficult
- Plans for more dungeons in future patches
Two new dungeons
- Arakkoa Spires
- Auchindoun
- Blackrock Depot
- Bloodmaul Slag Mines
- Iron Barracks
- Shadowmoon Burial Grounds
- (Updated) Upper Blackrock Spire
Raids
Overview
- No longer a flex mode
- All modes, except for Mythic, are flexible
- All modes, except for Mythic, are cross-realm
- All modes have separate lockouts
- Can repeatedly kill bosses, but only loot once a week
- Loot drop numbers scale with number of players
- Loot can be distributed/traded in any way you desire, no longer player bound
- Improved changes to boss fight mechanics with scaling
- Flexible boss order
Looking for Raid
- 10-25 scaling
- Same as Mists of Pandaria LFR
Normal
- 10-25 scaling
- Same difficulty as flex in MoP
Heroic
- 10-25 scaling
- Same difficulty as normal in MoP
Mythic
- 20 players
- Same difficulty as heroic in MoP
- Trash and trash loot are mythic level
Two New Raids
- Blackrock Foundry
- Highmaul
Many fans are very anxious about Warlords of Draenor‘s Mythic level feature. They feel that it is too big of a change or that it is unfair to the people who run 10 man heroic raids. I think it is an interesting change that is worth trying before it gets shot down completely.
Anxious to see more Warlords of Draenor content? Ready to kill a ton of Orcs and Ogres? Stay tuned for updates.
Published: Nov 15, 2013 09:06 pm