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The Dartmoor level asks you to do more than just take out your target. Here's how to get the Hitman 3 Case File in Death in the Family.

How to Get the Hitman 3 Case File in Dartmoor: Death in the Family

The Dartmoor level asks you to do more than just take out your target. Here's how to get the Hitman 3 Case File in Death in the Family.

While Hitman is usually a series focused on assassinating your targets, the World of Assassination trilogy has mixed up mission objectives more than a few times. With Hitman 3, one early example is the Case File in Dartmoor, or the “Death in the Family” level. If you’re wondering how to get the Hitman 3 case file, either with the safe code or not, we have you covered in this guide. 

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There are, of course, several ways to get this high-security item. Below we’ve explained the different solutions in a method-by-method walkthrough. 

Method 1: Crack the Safe

The physical Case File is upstairs in Alexa Carlisle’s Office (Level 2 on your map). It’s stashed away in a safe. Besides Alexa, only the bodyguards are allowed in the room. If Agent 47 is seen inside wearing any disguise other than a bodyguard uniform disguise (or no disguise at all, of course) it will be considered trespassing. Keep that in mind when you’re strategizing how to enter the room.

The safe is guarded by a four-digit keycode, but you won’t find the safe code in a document, nor overhear it in conversation, like so many other puzzle solutions in Hitman. Instead, pay attention to the room around you.

How to Get the Safe Code for the Case File

First, press the button on Alexa’s chair, which moves a portrait and reveals the safe. Approach the safe and notice the four images above it. They are:

  • A clock
  • A telescope
  • A fire
  • A moose

These are clues you’ll need to find the keycode. Look around the room for the items related to those images. 

From the safe and looking back toward the entrance, the clock is on the right side bureau, the telescope is upstairs in the window, the fireplace is easily spotted on the left wall, and the moose is a taxidermied moose head above the entrance doors.

Approach each of them and look for a small number on a plaque nearby, usually on a wall beside each item, though the number for the clock sits in front of it.

These numbers, if entered correctly, are your safe keycode. So for clock-telescope-fireplace-moose, the keycode is 1975. Enter that code and the safe will open without any alarm to worry about. From there, make your escape or finish off Alexa if you haven’t yet to complete the level.

Method 2: Make Alexa Give You the Case File

This is the most time-consuming of all ways to obtain the Case File, but it might end up your favorite method too. To convince Alexa to give you the Case FIle, you’ll need to follow the Murder Mystery storyline by activating the Mission Story “Means, Motive, and Opportunity” (or otherwise following those steps if you don’t want the HUD guidance).

We’ve already gone ahead and fully detailed the murder mystery plot. Use our guide on the Hitman 3 Dartmoor Murder Mystery to eventually give yourself the opportunity to take the Case File peacefully from Alexa herself.

Method 3: Take Tokens from Fernsby and Rebecca

Entrusting two halves of the Case File with her butler Mr. Fernsby and her daughter Rebecca, Alexa has unknowingly put the pair in the crosshairs of The Silent Assassin.

Players need not ever head to the third-floor safe if they choose this route. Instead, find ways to incapacitate Mr. Fernsby the butler, as well as Rebeca Carlisle, pictured above.

When knocked out or killed, they will each drop a Case File Token. Once you acquire both, you don’t even need to go upstairs. You’ve acquired the Case File via this alternative route.

If you’ve already finished off Alexa by then, you’re in the clear. Head to the exit with everything you need, another job well done and the Case File on The Constant, Hitman‘s Big Bad.

And that’s all you need to know about getting the Hitman 3 case file in Dartmoor during the Death in the Family mission. Whether you use the safe code or solve the murder mystery in “Means, Motive, and Opportunity,” you’ve fulfilled the mission’s second objective and gotten more points to your level mastery. 


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Author
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Mark Delaney
Mark is a dad, husband, bicyclist, animal rights activist, and a gamer, of course. You can find him on all platforms covering co-op, indies, horror, battle royale, or whatever else he's obsessing over right now. In addition to GameSkinny, he's been published on GameSpot, IGN, GamesRadar, EGM, Escapist, Official Xbox Magazine, and a bunch of other great outlets.