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Shuhei Yoshida: Disappointed by PS4 Review Scores

Shuhei Yoshida has expressed his disappointment towards low scores given to PS4 games so far, says it is due to insufficient time reviewers had to play the games
This article is over 11 years old and may contain outdated information

During the last couple of days, we’ve been receiving different reviews for PS4 titles such as Resogun, Killzone: Shadow Fall, and Knack, and these reviews are quite low, to be more precise, all these games are receiving mixed scores, going from high, average (Resogun got an 8.5 out of 10 from Polygon), to below expectations (Killzone: Shadow Fall got a 5 out of 10 from Polygon, while Knack got a 1.5 out of 5 from Joystiq).

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These scores aren’t looking any good for Sony, and Sony Worldwide Studios’ Shuhei Yoshida has talked with GamesIndustry.biz about this.

“It’s disappointing to see some of the low scores. I haven’t spent enough time reading reviews, but I would characterize them as mixed. And with this launch there are lots of games coming out, so the media must be very busy going through the games quickly, and especially since the online functionality wasn’t ready until in the last couple days. So we have to look at how much time they spend on what aspect of the games and how that may be contributing to some of the lower scores.”

These scores might be hurting wha Sony has been working on for the last 6 years; however, Yoshida isn’t worried about it, as he added:

“It’s disappointing, but I don’t think it’s worrisome for the launch of the system. I’ve played through all of our games, Killzone, Knack and Resogun, and I totally enjoyed playing through these games.”

Some of the most shocking reviews are Killzone: Shadow Fall and Knack ones, which are quite low, yet Yoshida has also mentioned why Knack‘s low score doesn’t worry him:

“The game wasn’t designed [to meet specific] review scores – I was hoping Knack could score in the mid 70s and last I checked it’s around 59-60, so I’m hoping it goes up. The game uses only three buttons to play, so it’s not the type of game reviewers would score high for the launch of a next-gen system.”

Right now, over on Metacritic, Knack is scoring a 59 out of 100, which is a really low score for any game, while Killzone: Shadow Fall is having a 74 out of 100.

Do you think the “lack of time” or “rush” getting game reviews out have affected the scores, as Yoshida suggests?


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JohnHeatz
I'm a gamer, a software developer, and the founder of GamersSphere.com. I can always be found either playing games, or writing new articles about the gaming industry.