Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Professor: Violent Games Absolutely Do Increase Aggressive Behavior

After poring over tons of data, one professor thinks the correlation is shockingly clear.
This article is over 10 years old and may contain outdated information

The subject of violent video games continues to rage, but one professor doesn’t see it as a controversy. No, he thinks the answer is painfully obvious.

Recommended Videos

Ohio State University communication and psychology professor Brad Bushman gave a presentation concerning the effects of violent games (as reported by the Deseret News), and his conclusions are getting a lot of attention today. For the record, Bushman has been studying violent media for a quarter-century, and his recent findings are based on 381 studies and over 130,000 participants.

The bottom line is this:

“Playing violent video games increases aggressive thoughts, angry feelings, emotional arousal, and aggression.”

“Playing violent video games increases aggressive thoughts, angry feelings, emotional arousal, and aggression.”

Bushman added that violent games can make players “numb to the pain and suffering of others.” Personally, I see this effect in just about everyone these days, as entertainment has continued to become more and more violent (not just video games). As for the effects, the professor claims they’re “massive and statistically significant.”

Now, you might not want to accept these results. Bushman understands this but would chalk up your resistance to one of the following: denial, the third-person effect, false reasoning, cognitive dissonance, or a general aversion toward being told what to do.

As for the common excuse, “I’ve played violent games my whole life and I’ve never murdered anyone,” that’s obviously irrelevant. Bushman reminds us that most have never “murdered anyone;” this doesn’t change the possible increased aggression.

He really wants to protect our kids and with that, I have no problem.

“We don’t let our kids smokes cigarettes, drink beer, or play with guns. Let’s protect our children. Let’s make sure they don’t consume age-inappropriate media.”

What I’m interested in, however, are the studies that involved adults. Bushman says there are tons of studies out there and I don’t doubt it. But they all seem to target children and teens, as if those are the only individuals playing video games today. I want to see a study that specifically centers on adults, and then maybe we’ll find something interesting.  Most intelligent people will accept that violent games – and all violent media – can and do have a profound impact on developing individuals. That’s not in debate.

However, and I’ll say this one last time: Violent games aren’t made for kids. Hence, all this research wouldn’t be necessary if parents actually acted like parents. Right?


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Fathoms_4209
Fathoms_4209
A gaming journalism veteran of 14 years, a confirmed gamer for over 30 years, and a lover of fine literature and ridiculously sweet desserts.