“Standby for Titanfall.”
What a rush I felt after hearing those words muttered from my TV as I was literally thrust into an ongoing attrition match on the insane Angel City map. I’m more than three hours into Microsoft’s supposed “killer game” and yet I still ooze excitement whenever I’m anticipating the countdown for the next skirmish.
Fluid motions and gunplay intertwine to form seamless game progressions and movement.
How Titanfall captivates its audience is through a trait seemingly lost through numerous dull game mechanics and tedious, overly saturated stories: simply having a lot of continuous fun every time I jump into the fight.
This is vital for any death-defying action you may want to perform throughout, and by god, there are many techniques accessible to your character. From scaling buildings to killing gigantic mechs, this game is your playground and you will want to enjoy every inch of it.
No game is without flaws however, and Titanfall is no exception.
This title is held back from true gaming bliss with underwhelming graphics (it’s the f**king source engine, what do you expect?), equally disappointing quality of resolution, and overall lack of key features found in most modern-day shooters (why can’t I rename the classes or vote for the next map?).
Some of these aspects are irritating, however, these minor gripes don’t hold a candle to a very well crafted game.
This is our first glimpse into what “next-gen” will pan out to, and boy is it wonderful.
With gameplay so spontaneously jaw dropping and dynamic, players will be discussing their latest Titanfall stories for years to come. This is our first glimpse into what “next-gen” will pan out to, and boy is it wonderful.
This almost masterpiece was reviewed on Xbox One.
Published: Mar 17, 2014 05:48 pm