Dylan Browne, developer of the new psychological horror game Caffeine, has released a demo showing updates from the Unreal 3 engine to Unreal 4. The current demo focuses on the redesigned, updated graphics. Plans are to upgrade to a playable demo.
About the Game
Players wake in a caffeine mining station. It seems no one else is around but the character, a young boy. Players will have to use the environment and their wiles to discover what happened to the rest of the people aboard the station. Puzzles will be a big part of gameplay.
Caffeine will have the following support built-in:
- Controller
- Oculus Rift
- Stereoscopic 3D
The game will be available for Windows at launch. Browne is also looking into the possibilities on releasing to the following platforms:
- Mac
- Linux
- PlayStation 4
- Xbox One.
Want to support Caffeine?
Dylan Browne is raising funding for Caffeine at IndieGoGo.com. He has eight days left on his flexible funding campaign. So far, he has raised a total of $2,961 AUD in funding. He still has a good bit left to raise to reach his goal of $80,000 AUD.
(Image from source)
Published: May 6, 2014 11:45 am