In a recently published KillScreen article, contributor David Chandler examined video games in the context of surveillance and panopticism, a term outlined by French philosopher Michel Foucault in his book Discipline and Punish.
In his article titled “Think the NSA is bad? Games are masters of surveillance,” Chandler avoided centralizing the article on the obvious Watch Dogs in favor of old school games like Mortal Kombat and Ocarina of Time, making his way through the history of video games (and ending with the abovementioned Ubisoft game) as regards the sensitive subject of everpresent observation.
The central figure of Chandler’s theory is the panopticon, an architectural philosophy invented by Jeremy Bentham and immortalized in Battlefield 4‘s map, “Operation: Locker.”
Chandler envisioned the famous boss battle at the end of any video game episode as the very embodiment of Foucault’s philosophy, the boss’s presence and awareness as symbolic of the guards in the middle of the prison.
Chandler says a lot more and in greater detail than I could ever relay to you, so instead of wasting any more of your time, go ahead and check out his article.
Published: Jul 23, 2014 09:51 am