Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Introducing: Neon Ninja

A one touch mobile game inspired by Ninja Gaiden, Shinobi and Comix Zone.
This article is over 10 years old and may contain outdated information

Note: The author of this article is affiliated with the Neon Ninja project. 

Recommended Videos

Neon Ninja began as a brainstorm between students under the wing of Excamedia for a simple Android game. The original concept was an infinite sidescrolling runner, using a single button to control the entire game, plus some power-ups. 

Starting the project, it was originally inspired by games like Shinobi and Ninja Gaiden, but eventually even games like Comix Zone started to influence the project. And there is was Neon Ninja.

It was decided it would also be fun and unique if the game literally took place inside a comic book itself. But when this feature was added, the next problem which had to be solved was on how to get from right side of the page going to the left side. Also, how to go to the next page.

The perfect solution was to add short cutscenes, which show the main character using ziplines, a door, or a warp pipe to end up at the left side of the page again, a row beneath the panels you’ve already played. For the end of the page, it was decided to add “Quick Time Events”, where the player must complete a small scene to get to the next page.

 The story is, of course, an important part of the game. The story is about a little kid who was reading a ninja-themed comic book before falling asleep. He ends up inside his own ninja comic book, where he’s the ninja. 

Every image the ninja walks through has its own ability now. You don’t pick up abilities that you keep throughout the game. Instead, you have to use the given ability to survive the image. After going to the next image, you’ll lose your previous ability, and the next one will be given to you. Using this technique, you’ll be able to control the entire game with just one click.

The game is still in development, but due to the setup the team is able to finish it very quickly. They mainly want to improve the animation and add a more complex storyline.

Currently, They’re building this game for mobile only, but once they’ve perfected it there, they’re looking to expand to other platforms. 

For more information check: http://www.indiedb.com/games/neon-ninja


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Heiny Reimes
Heiny Reimes
Being part of the Indie Industrie and working on 12 different titles I have an interesting inside view of the industry and love to share what I myself am working on and others in my Network. So expect many news and insights from my own and other peoples games and the studios we work for (but no reviews/previews ofcourse).