Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
FFVII: Remake Director, Tetsuya Nomura discusses 'dramatic changes' to the game's Active Time Battle System.

Should FFVII fans worry about “dramatic changes” to battle system?

FFVII: Remake Director, Tetsuya Nomura discusses 'dramatic changes' to the game's Active Time Battle System.
This article is over 9 years old and may contain outdated information

With Square Enix’s highly anticipated remake of the classic 1997 RPG Final Fantasy VII still two years away any news on the project will continue to peak the interest of diehard fans across the globe. Current game director, Tetsuya Nomura recently told Official Playstation Magazine (via gameradar.com) about some of the possible changes to the Active Time Battle System used in the orignal.

Recommended Videos

“We’re not going to be changing it into a shooter or something like that,” says Nomura, “We are going to be bringing dramatic changes, but we want to make sure it is still recognizable.” 

Nomura was also the director on the 2005 film, FFVII: Advent Children and mentioned that his team has used the film for “visual references and inspiration.” The real concern for fans here is how serious will these ‘dramatic changes’ actually be? 

Considering the vagueness in Nomura’s quote, fans shouldn’t jump the gun on this one just yet. Considering the difference in graphics between 2005’s Advent Children and 1997’s Final Fantasy VII game one can say the visual update alone is a dramatic change. However, the degree of change is certainly left for interpretation. Will the remake feature a battle system similar to Final Fantasy XIII‘s paradigm shifts? Or will Nomura and Co. try to propel the game in a new direction and feature the 3D free-flowing battle system unveiled in Final Fantasy XV? Or maybe they’re trying to update the beloved turn-base system for the new generation of gamers? 

Without anymore further knowledge, speculation will continue about how much this remake will differ from the orignal. Yet, one thing is for certain until more news and actual footage is released FFVII fans should (at least for now) continue to trust Nomura and the rest of his team. After all, majority of the collaborators on this project helped create the orignal masterpiece nearly two decades ago – they surely understand the signficant weight any possible change to this game carries with its fan base. 


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Neil Strebig
Neil Strebig
Long-time nerd, life-long gamer. If my nose wasn't in a comic, I was busy saving Hyrule or collecting gil on the mean streets of Midgar. Naturally, an old-school RPG gamer, but you name it I've played (or at least tried it). Favorite titles: Mass Effect, FFVII, Legend of Zelda,Tomb Raider, FIFA, Borderlands