Monks in Final Fantasy Explorers have high HP and Strength. They are proficient in Knuckle skills and can dish out a lot of damage by boosting their attack. They are also able to shrug off most attacks and not get knocked back.
I will go over the basics of the Monk Job, describe the play styles, give an example of a build, and more. Check out my Beginner Tips and Tricks for more help with the game.
This guide will go over everything about the Monk Job in Final Fantasy Explorers including:
- Monk Job Basics – Everything you need to know when deciding whether or not to play Monk.
- Monk Ability Build – An example build that I use for Monk and why I use it.
- Monk Job Mastery – What you need to complete the Mastery Trials: Monk quest and what you get for doing it.
- Monk Job Equipment – What materials you need to craft the Monk-Only gear and how to get them.
Monk Job Basics
Monks are a pure damage Job. Their unique ability, Boost, powers up their P-Attack. It increases as you hold the button down. Their passive ability, Inner Peace, prevents knockback from attacks unless you take a lot of damage.
Monks have a wide range of abilities, making them pretty versatile. This also allows you to pick another ability in place of Boost if desired. They have the shortest range of all melee, but can still get things done if built and played right.
If you like martial arts and fist weapons, this is the Job for you.
Monk Ability and Mutations Build
I’m going to give you the build I currently use for Monk and describe why, so you can get a good idea of one of the ways you can play Monk. If you need info on mutations and how to get each one, visit my Mutations and Crystal Surge Reference List.
Left Abilities
- X – Boost
- Suggested Mutations – Regen, Buffs
- Y – Counter
- Suggested Mutations – Link ability
- A – Chakra
- Suggested Mutations – Faster Cooldown, Link ability, Recover HP
- B – Genesis Light
- Suggested Mutations – Instant Cooldown, Multi-Hit
Right Abilities
- X – Phase Shift
- Suggested Mutations – Link Ability, Haste
- Y – Aura Cannon
- Suggested Mutations – Attack Mutations, Link Ability, Multi-Hit
- A – Explosive Fist
- Suggested Mutations – Attack Mutations, Link ability
- B – Weaponized Palm
- Suggested Mutations – Attack Mutations, Link Ability
Boost is a charged ability, but you can also not charge it, or let go of the charge at anytime. This lets you still get an attack boost, along with any other mutations you put on it. You can also drop Boost for another ability if needed.
Counter is crucial. It will stop any attack and hit the enemy back. You will need this to save yourself from many eidolon attacks. I don’t know what mutations are possible, but something with status ailments could be good. I have mine linked into Genesis Light, which is a strong multi-hit ability.
Chakra is a heal and can get a faster cooldown. I also have it linked into Counter to get a heal in and quickly counter if needed.
I use Explosive Fist, linked to Weaponized Palm, linked to Aura Cannon. I also have Aura Cannon linked to Phase Shift to jump out of danger after the combo. Phase Shift can also give you buffs with mutations, so it is good to keep.
Some of these abilities have more than one link, so I can change what I do depending on the situation. Monks are pretty versatile, so you have a lot to choose from.
Monk Job Mastery
When you complete 10 quests as a Monk, you can do the Mastery Trials: Monk quest. You must defeat 3 behemoths in the same fight to complete the quest.
Completing this will do multiple things:
- Allows Monk to dual wield
- Allows Monk to equip katana and clubs
- Increases max HP and AP for Monk
- Gives Monk Guide
The last part is an item used to craft gear that only the Monk Job can equip.
Monk Job Equipment
All of the Monk Only equipment start with the word Bracing. There are pieces for Head, Torso, and Legs. Besides the unique look, Job specific gear adds 5 to your max ability load and takes away 1 from the base equipment trait for each piece. This gives you a total of 15 extra Load.
They all require the same types of materials, but torso uses more. Below is a list of the materials needed and where to get them.
- Monk Guide – Completing Mastery Trials: Monk quest.
- Amount Needed: 1 for each piece, total of 3.
- Goblin Guard’s Belt – Drops from Goblin Guard monsters, located in Lake Filouz.
- Amount Needed: 1 for each, total of 3
- Coeurl Claw – Drops from Coeurl monsters, located in Maxon Woods.
- Amount Needed: 2 for each, total of 6.
- Laribad Hemp – Random from gathering plant spots.
- Amount Needed: 3 for Head and Legs, 4 for Chest, total of 10.
This is it for my guide on Monk in Final Fantasy Explorers. Let me know if you have any questions or suggestions!
Published: Feb 4, 2016 06:26 am