In a conversation with Game Informer, Chrono Trigger director and Final Fantasy VI lead designer Takashi Tokita was quoted saying he would, “love to see a high-quality, high-end version,” of the classic and beloved Squaresoft RPG for the Super Nintendo.
Tokita says after the Final Fantasy VI development team finished with the sprawling RPG, they jumped right into building Chrono Trigger:
“At the end, we had a couple hundred working on the game at the same time. It was kind of like a grand festival – it was really fun. [Tetsuya] Nomura was actually creating the environment background pieces in Chrono Trigger – like the courthouse scene, that was created by him. But everyone probably enjoyed how we were able to do things we’d never done with Chrono Trigger. That was the most exciting part.”
But was careful to note that despite ravenous fan interest in a sequel, prequel, or reboot, and his own desire to revisit the classic game in some way, that Chrono Trigger in many ways represents lightning in a bottle and may be off-limits since Square and Enix became one.
“It’s probably considered sacred since the companies merged,” he says. “It was essentially a dream mix between Final Fantasy and Dragon Quest; creating or exceeding what it was in its original form is a very difficult feat.”
We can still keep our fingers crossed for the future.
Published: Jun 3, 2016 07:21 am