Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Winds of Magic, Warhammer: Vermintide 2's first expansion, is set for a summer release, and it will bring a new enemy faction and end-game to the title.

Warhammer: Vermintide 2 Expansion Introduces Beastmen, New Game Mode

Winds of Magic, Warhammer: Vermintide 2's first expansion, is set for a summer release, and it will bring a new enemy faction and end-game to the title.
This article is over 5 years old and may contain outdated information

Since the launch of Warhammer: Vermintide 2 in 2018, Fatshark has been busy, releasing multiple DLCs for the co-op-centric action game. That said, the company is showing no signs of slowing down, as proven by the recent announcement of Winds of Magic, an upcoming expansion that is headed to the title this summer.

Recommended Videos

With Winds of Magic, players will face new enemies in the Beastmen — “warp-spawned hybrids of animals and primitive humans” with twisted horns and deadly weapons. Indeed, fans will need to be careful with the Beastmen, as they promise to be the game’s “toughest enemy faction.”

According to Phil Savage of PC Gamer, who was given access to a prototype build of Winds of Magic, this difficulty emerges from the tactical design of the Beastmen, which is intended to “introduce new types of problems for players to tackle.” These challenges include the Beastmen’s ability to attack from distance as well as the buffs they receive, such as invulnerability, by way of their Standardbearer’s totems. 

Additionally, Winds of Magic looks to bring a new gameplay option to Vermintide 2. Rather than introduce a new campaign with the expansion, PC Gamer reports that Fatshark has opted to implement an endless gauntlet of challenges that increase in difficulty as a player progresses through them. 

Each of these challenges will be affected by a modifier related to the eight winds of magic, and players will need to complete tasks and prevail in a final arena, to complete them. It is indicated that there will be a finite number of unique challenges, but challenges can be continually repeated at higher and higher difficulty levels.

Players that are dedicated to progressing through these new challenges will also encounter another of Winds of Magic‘s additions: a leaderboard. This will give heroes an opportunity to compete, as a player’s standing will be directly connected to the difficulty of the challenges that they are able to complete.

The addition of a new enemy faction, and a new approach to Vermintide 2‘s end-game, is certain to get many fans excited about the release of Winds of Magic. In the interim, players can simply prepare for the new challenges that await them.

More details on Winds of Magic can be found on PC Gamer.


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of William R. Parks
William R. Parks
A stay-at-home-dad with a passion for meditation and video games.