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Age of Empires 4 Gameplay Trailer X02019 Reveal: Long Time, Mo’ Siege

Age of Empires fans have waited a long time for this. Assemble the warband: the Age of Empires 4 gameplay reveal trailer is here.
This article is over 5 years old and may contain outdated information

It’s been two years since Age of Empires 4 was announced at Gamescom 2017. Earlier this year, we reported that Microsoft would show AoE 4‘s first gameplay trailer this November. Well, it’s November, and Microsoft did just that at X02019 in London. 

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The 4K gameplay trailer, which can be seen above, only clocks in at one minute, nine seconds, but it gives fans a decent look at what can be expected from the fourth mainline game in the RTS franchise. Considering we’ve waited this long for an official reveal, any footage is damn good footage. 

The trailer gives off a decidedly Age of Empires 3 vibe in its art direction and booming score. And though the game is definitively set in the Middle Ages, the X02019 footage showcases a world brimming with vibrant life. From the looks of the scenic forest map shown in the gameplay reveal, Age of Empires 4 won’t be putting the “dark” in Dark Ages anytime soon. Instead, it will stick to the series’ more bucolic palette seen in AoE, AoE 2, and AoE 3

Outside of that and the game’s two confirmed civilizations — the Mongols and the English — not much else is known about Age of Empires 4 as of this writing. Currently, there is no release date for the game, and while we can safely assume it will be coming to PC, Microsoft has yet to announce any platforms. 

Age of Empires 4 is being developed by Relic Entertainment, the same studio behind other RTS series such as Company of Heroes and Warhammer 40K. This is the studio’s first time working on the Age of Empires series, which was originally developed by Ensemble Studios. 

Stay tuned to GameSkinny for more news on Age of Empires and Age of Empires 4. Look for our review of the recently-released Age of Empires 2: Definitive Edition in the coming days. 


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Jonathan Moore
Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.