Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Deep Silver's Metro: Exodus saw a strong first month in sales, despite the controversy surrounding its change to the Epic Games Store.

Metro: Exodus Outsells Its Predecessor on the Epic Store

Deep Silver's Metro: Exodus saw a strong first month in sales, despite the controversy surrounding its change to the Epic Games Store.
This article is over 5 years old and may contain outdated information

Deep Silver’s Metro: Exodus launched last month to generally high praise from critics. And the game was a new step for the developer in a variety of ways.

Recommended Videos

Not only was Metro: Exodus a bigger, grander effort than the original Metro games, but it also marked Deep Silver’s move to the Epic Games Store from Steam. It was a move fraught with controversy, angering fans and eliciting a statement from Valve

However, none of that harmed Metro: Exodus’s first month sales. Its total number of sales is already more than twice that of Metro: Last Light, and it made the number 8 spot on marketing research firm the NPD group’s February sales.

What’s particularly noteworthy in this data is that the Epic sales are digital only, while NPD only tracks physical sales, meaning Metro: Exodus has done very well for itself indeed.

Another point worthy of mentioning is that the sudden shift to the Epic Store, despite a long pre-sale period on Steam and the controversy it caused, didn’t harm Deep Silver’s sales overall.

However, Epic’s Steve Allison believes the game’s home on the Internet doesn’t affect sales, saying “it’s really about the games, not the store you sell on.”

GamesIndustry.biz’s Christopher Dring says it could mean Steam’s user base isn’t as significant as some might initially believe. Of course, it’s impossible to say whether the game would have sold even more on Steam, but at the very least, it didn’t prohibit Deep Silver’s success.

That fact, plus Epic offers a better deal for developers than Valve — a 12% revenue cut versus Valve’s 30% — means it’s likely more developers will look to the Epic Store to host their games in the future, including studios like Obsidian Entertainment


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Josh Broadwell
Josh Broadwell
Josh Broadwell started gaming in the early '90s. But it wasn't until 2017 he started writing about them, after finishing two history degrees and deciding a career in academia just wasn't the best way forward. You'll usually find him playing RPGs, strategy games, or platformers, but he's up for almost anything that seems interesting.