Ste Grainer
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Ste Grainer - Page 4
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What happens when you look at the history of game design through the prism of Maslow's Hierarchy of Needs?
Ste Grainer
Ste Grainer
Mar 20, 2013
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Game developers might be able to force a community with a stick for a short period of time, but good carrots will make for long-lasting, tight-knit communities.
Ste Grainer
Ste Grainer
Mar 20, 2013
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The Legend of Dungeon looks to be a beautifully crafted pixel masterpiece.
Ste Grainer
Ste Grainer
Mar 18, 2013
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Software patents represent a dangerous block to innovation and exploration across every field of technology. Here are some ways they could be fixed.
Ste Grainer
Ste Grainer
Mar 14, 2013
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Guided Access is a parent's best friend when your toddler wants to use your phone or tablet to play games or watch videos
Ste Grainer
Ste Grainer
Mar 8, 2013
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With great dialog comes great ... gaming?
Pros: Hilarious writing, fun and challenging gameplay, mobile and desktop support
Cons: I want more?
Pros: Hilarious writing, fun and challenging gameplay, mobile and desktop support
Cons: I want more?
Ste Grainer
Ste Grainer
Mar 6, 2013
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Apple has tools to save you from unexpected in-app purchases if you take the time to change a few settings on your iPhone, iPod touch, or iPad.
Ste Grainer
Ste Grainer
Mar 6, 2013
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Just writing about this game makes me crave it. Any developers out there ambitious enough to make my dream a reality?
Ste Grainer
Ste Grainer
Mar 4, 2013
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Awesome remake of King's Landing in exquisite detail in Minecraft. Now that's dedication.
Ste Grainer
Ste Grainer
Feb 10, 2013