I recently wrote a review for the original Amnesia: The Dark Descent, in which I talked about a lot of the gameplay mechanics and story elements that made the game worth playing.
Amnesia: Justine, a DLC released in late 2010, featured many of the same puzzle-solving aspects without so much adventure. One big perk that drew so many to the title was the ability to create custom stories that could be loaded in to the game.
We’ve heard rumors and whispers about the development of a sequel since late 2011, and after many delays, we may finally be receiving a release date in late summer to early fall–Amnesia: A Machine for Pigs may hit Steam Halloween of this year, or this holiday season.
Developer thechineseroom has confirmed some definite changes to the gameplay. thechineseroom boasts that some of the original mechanics from Dark Descent have been removed in order to give veteran players a new experience when playing. However, core mechanics will remain so that those same veterans can re-experience the quirks they enjoyed.
As an indirect sequel, the storyline will obviously be very different and will take place in a parallel universe. Industrialist Oswald Mandus falls victim to illness sixty years after The Dark Descent, and has a dream about a dark machine–months later, having been unconscious, Mandus awakens to the roar of that very same machine.
Confirmed Changes:
- Level design has expanded and outdoor environments will be introduced
- Enemy behavior is now unpredictable with improved AI
- Inventory has been completely removed
Those who follow the Amnesia franchise can check back for an official release date.
Published: Jul 3, 2013 11:11 am