Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Elder Civilization Age: Total War

My mash-up dream game... Oh yes...
This article is over 11 years old and may contain outdated information

Skinny Banter #1: Your Ultimate Game

Recommended Videos

If you could take your favorite game elements of all time and combine them into the ultimate digital experience – the one game to rule them all – what would it be? How would it work? Describe your digital nirvana, build your ultimate game from the still twitching parts salvaged from other titles. 

One game to rule them all…  How ironic that there aren’t any Lord of the Rings games I’d include in this kind of mash-up.  Let’s combine…

  • The map and empire-building of Civilization V
  • The setting and races of The Elder Scrolls 
  • The RPG aspects and character development from Dragon Age 2
  • The massed combat from  Shogun 2 Total War 

This game will play, for the most part, similarly to Civilization games.  Pick your starting Elder Scrolls race, found cities, spread out over the world, research new technologies and magic, and prosper.  The combat comes into play, obviously, when wars start happening, with the Total War model allowing massed armies of Orcs to charge at waves of Argonian skirmishers or whatever mix of races is involved, with each race having their own natural advantages and unique units.

To further add to the control over combat, each army would be led by a general, and these generals would grow and develop using the RPG mechanics from Dragon Age 2.  Some basic traits and combat capabilities, some to make them monstrously strong on the battlefield, some to support their armies, and some to grant other benefits such as extra resources each turn or improved sight ranges.  These generals would have a chance of dying when beaten in battle, a chance of being captured to be held for ransom, and a chance to simply escape.

These generals would also be actual characters, with personalities and pasts, complex people that your avatar-emperor-king would be able to interact with directly when they weren’t in the field.  You could help them develop as characters, granting them extra abilities or potentially even granting romance side-quest options that could offer extra benefits if, for example, one general came from a rival province or a background training a specific soldier type.

This is a game I would play, a game I would enjoy, a game with replayability, and one that I feel comfortable calling my Ultimate Mash-Up.


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Wokendreamer
Wokendreamer
Writer, gamer, and generally hopeful beneath a veneer of cynicism.