Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Shadow of the Tomb Raider is an incredibly gorgeous game. It's beauty broke two of my PS4 share buttons — and made me realize every game should have a photo mode.

Shadow of the Tomb Raider’s Photo Mode Broke My PS4 Share Buttons

Shadow of the Tomb Raider is an incredibly gorgeous game. It's beauty broke two of my PS4 share buttons -- and made me realize every game should have a photo mode.
This article is over 6 years old and may contain outdated information

Even if it means I need a separate savings account just for new controllers, every modern game should have a built-in photo mode. After spending 60+ hours in the gorgeous world that is Shadow of the Tomb Raider, I’m in the market for two new Dualshock 4’s if I want to continue my escapades as an armchair paparazzo.

Recommended Videos

With more than 175 screenshots, it’s no wonder that two share buttons on two Dualshocks have given up the ghost. With so many breathtaking vistas and interesting NPCs — not to mention the Tomb Raider herself — it’s hard not to pause the game very few seconds to grab a snapshot of the environment or of the game’s many explosive moments. 

God help me, I’ve not even played Marvel’s Spider-Man yet. Excuse me while I take an advance on my next paycheck. 

In the past year and a half, games like Horizon Zero Dawn, God of War, the recently released Spider-Man, and Assassin’s Creed: Origins have proven that most gamers secretly midnight as well-trained professional photographers. Just check out these spectacular community shots of your friendly neighborhood wall-crawler, and you’ll see there’s a growing number of us that could should have second careers in white-collar game photography. 

While it’s most certainly not as robust as the mode found in Spider-Man, and it has a few annoying limitations, Shadow of the Tomb Raider‘s photo mode makes for stunning, funny, and sometimes “creepy” shots.

Earlier this year, the NPD Group affirmed that the Dualshock 4 was the best-selling controller of all time. It could be because so many console gamers own PS4s, which inevitably inflates the controller’s sales numbers. But it could also be that like me, many PS4s owners just like taking pictures and keep breaking share buttons.

OK. Probably not, but it fits the weird angle of this article, so let’s just go with it.  ¯_(ツ)_/¯

However, one thing that’s for sure is this: developers would do well to make photo modes more ubiquitous. Take the pulse of gamers and it’s obvious that regardless of platform, we want the ability to not only make our own content from the games we love, but we also want the tools to do so right at our fingertips. 

Regardless if our controllers and equipment hold up shot after shot, we want to share game worlds with our friends and families, as well as the developers that spend so much time making them. It might seem inconsequential on the surface, but in a culture heavily predicated on everyman content creation, gamers demand the ability to share their exploits in multiple ways at the touch of a button.  

It’s true that many of us could only dream of having the talents and abilities of true professionals like Duncan Harris of deadendthrills or Justin Pollock of Virtual Geographic, both of whom take truly breathtaking images used for marketing assets across the industry. But for the average gamer, having access to the tools those specialists have at their disposals is mostly out of reach. 

In-game photo modes increasingly help bridge that gap. 

Just like many that spent hour after hour taking amazing shots of Kratos and the frigid world of this year’s God of War, and those who took picture after picture of a spandex-clad Peter Parker swinging through the Big Apple in Marvel’s Spider-Man, most of my time with Shadow of the Tomb Raider was spent behind the lens. 

And even though I’m going to have to drop $60+ to grab a few new controllers, what I came away with after 60+ hours in SotTR was well worth the price.

That’s because sometimes, playing video games isn’t about blowing shit up or pounding other players into submission. Sometimes it’s not about high scores or leaderboards. And sometimes it’s not even about a good story. 

Sometimes, it’s about getting so immersed in a world that you come out the other side feeling like you’re somehow a part of it — that you somehow affected it in a unique way. 

If you want to see some of the photos we took in our time with Shadow of the Tomb Raider‘s photo mode, take a look at our gallery on Imgur. Now, I’m off to add a few Dualshocks to my cart.  


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Jonathan Moore
Jonathan Moore
Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.