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What the Five Nights at Freddy’s Sister Location trailer tells us about the game

The Sister Location game looks to be a huge step up from previous games in the series based on the trailer. What's does the trailer tell us?
This article is over 8 years old and may contain outdated information

The announcement of the next Five Nights at Freddy’s game brought an equal amount of exasperated groans and elated squealing from the community since we really thought it would be over. Developer Scott Cawthon said Freddy’s 4 would be the last, World was a nice spin-off, and all that was really left was the upcoming movie.

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Cawthon’s plan for the series has obviously changed, for better or for worse. But if the first trailer for Five Nights at Freddy’s Sister Location is anything to go by, it looks like it will be for the better. The bot designs are more intricate than ever and their animations as seen in the trailer are smooth as butter–and let’s not even get into the dread the trailer’s audio does such a great job of instilling.

The first 28 seconds of the trailer shows some footage from the previous games but at 29 seconds in it gets real: we’re given a view of Funtime Foxy’s face, but it’s.. different. Instead of the simple, single faceplate we’ve seen in World it’s face is segmented. And those segments move.

This is just the first slice of the trailer’s terror pie and it does a good job of showing us this upcoming Sister Location game is going to go the distance to scare us to death.

So what else is to be noted in the trailer? Surely you’ve seen it considering the Freddy’s community’s current freak out status over the trailer release, but have you thought about how everything ties together?

The community is abuzz with speculations over what’s teased in the trailer. There isn’t a ton to go off of just yet based off the small amount of footage shown in the trailer, but there is enough to get theorycrafting!

The elevator

This time around, it looks like we’ll be stuck in some sort of cylindrical elevator or container. This is shown in the trailer (complete with the ever-present fan overhead) and backed up by the text bit “deep below ground” shown at 33 seconds.

In addition, if you pay close attention to the clips that slow the elevator you can see lights outside of it that don’t appear to move while the container itself is shaking, perhaps due to the massive overhead fan.

This shows the room you’re in is not connected with its surroundings, and is most likely an elevator. It’s also very likely the red button on the right side of the door will be a gameplay component (opening and closing the door?).

The other footage seen in the trailer slows a control console and colored, flashing lights. There are a couple things to note here:

  • Based on the spherical shape being the exact same as the shot showing the rest of the elevator, we can probably safely assume both footage segments are of the same room.
  • There is a Balloon Boy-esque figure hanging inside to the left and an unknown toy figure sitting on the right side of the console.
  • Lighting is probably going to be a very real problem.

The big question is where this is located. It’s hard to imagine something like this being in the basement of a Fazbear restaurant location, but at the same time it would fit with the title and as mentioned the animatronics do look futuristic.

The above said, it’s likely the elevator itself is used to transport the animatronics from their underground storage to the ground floor because they’re so heavy.

Movement?

Sister Location will probably have some sort of player movement, based on the footage of moving through a vent at 24 seconds. Some fans are hopefully for free movement, but based on the view of the elevator thing the game is being developed in Macromedia Fusion as with the other games, making free movement not very likely.

Movement will probably be limited but similar to the way it worked in Freddy’s 4. In any case it’s hard to imagine movement to be a bad thing.

The animatronics are more futuristic

The animatronics in previous Freddy’s games were certainly more high tech than the timeframes they were speculated to be set during, but Sister Location looks to be taking that even further.

If you check out the segment at 1 minute showing Funtime Freddy, Foxy, Baby, and Ballora (scroll below for name info) you can get a good idea of what I’m talking about. Let’s look at Funtime Foxy for example.

Not only do their faces now split into multiple segments (for reasons unknown) but they now have speakers on their chests to presumably “talk” to guests at that location as well as more stylized post-modern designs that are far removed from the designs seen in previous Freddy’s games.

That said, it’s hard to imagine a practical use for their faces coming apart in multiple segments considering they seem to be so loose.

If the above wasn’t proof enough, we’re not in 2016 anymore with Sister Location, a quick look inside Baby’s head should do it for you.

Her internal components are far more complex than animatronics’ internals in previous games. It’s likely the others are similarly so, and with the speakers on their chests you can bet your spooked butt the animatronics are going to have a thing or two to say. And let’s not even get into the fact they seem to be able to move their facial components individually.

Animatronic names not mentioned in the trailer

How is the community figuring out their names so quickly, you ask? Scott Cawthon recently grabbed copyrights for a handful of names, presumably for characters in Five Nights at Freddy’s Sister Location. These names were:

  • Baby
  • Ballora
  • Bidybab
  • Ennard
  • Foxy the Pirate (Funtime Version)
  • Freddy Fazbear (Funtime Version)
  • Minireena

It’s easy to draw connections on Baby, Ballora, and the obvious Foxy and Freddy. But what’s up with Bidybab, Ennard, and Minireena? It’s possible two of those names have to do with the two toys near your console in the trailer footage.

As for Minireena, we can take a guess that she is a smaller ballerina toy we’ve yet to see. It would make sense considering the tiny bit we’ve seen of Ballora so far is unsettling as it is.

Children’s voices

The full details surrounding the missing children incident are still partially unknown but it’s likely Sister Location will wrap up that final piece of the Freddy’s mystery pie just as 4 did for the bite of ’87. Why else would there be children’s voices in the trailer?

“Don’t hold it against us, you don’t know what we’ve been through,” has obvious lore implications considering the missing children incident and the continued bot rampages (I mean, it is another game). It’s going to be interesting to see whether these new bots talk and what they say–there’s no way they will stay silent with those speakers on their chests.

The community is going crazy trying to piece bits of the trailer together and I am too. With any luck Sister Location will finally tie up the loose ends to the missing children incident, but one thing is for certain: this is going to be the highest quality Five Nights at Freddy’s game yet. The animations are more detailed and smooth than ever, and with voice acting and music the series is sure to be taken to a new level of quality!


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Tobbpitt
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