Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Tom Clancy’s The Division shows first signs of graphical downgrade

Ubisoft neuters The Division's graphical output from Ultra down to High.
This article is over 9 years old and may contain outdated information
Raise your hand if you saw this coming.
Recommended Videos

Wow! That’s quite a few of you. For those of you with un-raised hands, staring blankly at your computer screens with jaws agape, let me catch you up to speed. This is the second time Ubisoft has destroyed my hopes for truly next-gen graphics, and they have become exceedingly efficient at it.

When gameplay footage of Ubisoft’s Watch_Dogs was first revealed, I was absolutely stunned. Trees swayed and bent beneath the wind. Rain cascaded across the city streets. Civilians traversed the streets with character and personality instead of stock walking animations. I couldn’t wait to play it–not because I was interested in the story or the gameplay, but because it was one of the best looking video games I had ever seen.

Then, Watch_Dogs actually released–a watered-down facsimile of what I had been led to expect, and suddenly the fanboy brigade was out in full force, chastising anyone with the pretension to expect a product as advertised. Sure, expos past had taught me to be wary of the pre-rendered cutscene, but never gameplay footage. Not until now. 

Fool me once, shame on you. Fool me twice, shame on me.

Mostlogical’s comment echoes the sentiments of many, but that doesn’t make it an easier pill to swallow. After the Watch_Dogs debacle, I had hoped that maybe The Division (also published by Ubisoft) might be different. Unfortunately, that isn’t the case.

The video above compares the visual detail present in the 2015 E3 footage of The Division as compared to its 2013 reveal. As you can tell, the overall graphical fidelity has taken a noticeable hit–reduced shader quality, decreased ground clutter, and an apparent absence of bump mapping. Overall, it’s as if the game’s graphics settings have been lowered from “Ultra” down to “High.”

This comparison may seem laughable to some, but it’s a comparison I use intentionally. There are a lot of gamers out there who are completely unconcerned with the graphical performance of their games–and that’s just fine. You do you.

But for many, pushing the limits of graphical performance is part of what makes next-generation gaming feel new and exciting. To those gamers, anticipating a game for its graphics only to see them needlessly hampered is an incredibly disappointing experience.

If I’m thankful for anything, it’s that Ubisoft at least had the decency to reveal these downgraded visuals before the game’s release. At least this gives many graphical enthusiasts the opportunity to lower their expectations accordingly.

Tom Clancy’s The Division is set to release on March 8, 2016. Expect a wave of graphical modifications to be released in the weeks that follow.


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author