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Dark Souls II DLC Released: Crown of the Sunken King Reminds Us Why We Love Dark Souls

Dark Souls II: Crown of the Sunken King DLC now available on Xbox 360, PS3, and PC.
This article is over 10 years old and may contain outdated information

On Tuesday, July 22nd, the long anticipated first installment of a trilogy of downloadable content for Dark Souls II launched on PC, PS3, and Xbox 360. Crown of the Sunken King is the first episode in a new story in the Dark Souls universe, The Lost Crown Trilogy, and follows the chosen undead’s quest to recover a crown of lordly power that King Vendrick once held. The DLC adds a new area to the game that is accessible via the use of a key that every new character starts with if the add-on content is purchased.

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Along with the DLC, From Software released patch 1.08 and with it tweaked many aspects of the game – everything from weapons and armor to removing the ability to use healing items in player vs. player.

The new content has been out for a few days now, and already members of the Dark Souls community have played through it fully. Unlike the mixed response of the original game, the DLC has been well-received with many fans enjoying the familiar feel of level design inspired by Dark Souls. Check out this video review for more details on how From Software managed to keep everything we love about Dark Souls II while bringing back the level design we cherish from the first game.

VaatiVidya (above) is a well-known pillar of the Dark Souls community who has provided in-depth lore and gameplay videos for the series since the first game. Please check out his YouTube channel and support the community that makesthe Dark Souls franchise so unique.

The Crown of the Sunken King DLC is a great start for the planned trilogy, and while it only adds about 4 hours of content – of which most players spend 15+ hours wandering through – the level design and dark, familiar feel of the new content will have fans of the franchise falling in love all over again.


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Travis McGee
Writer of fiction and correspondent here at GameSkinny. I'm an avid player of online, single-player, and tabletop games. I believe gaming is something that can draw people together or tear them apart depending on how we choose to play them - and how we inform ourselves about the important issues within the community.