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The newest trailer for EA Sport's UFC 3 shows players exactly what they can expect once they get in the ring — and how they can become the greatest of all time.

EA Sports Highlights UFC 3’s G.O.A.T. Edition Career Mode

The newest trailer for EA Sport's UFC 3 shows players exactly what they can expect once they get in the ring -- and how they can become the greatest of all time.
This article is over 6 years old and may contain outdated information

Being the greatest fighter of all time doesn’t happen overnight. It takes a lot of training, a lot of wit, and a lot of pizazz. With UFC 3‘s G.O.A.T. edition career mode, EA Sports looks to immerse players in the ultimate fighting world by making their journey about more than just fighting.

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In a new trailer that showcases the mode, players will find that careers in UFC 3 will be more expansive than those found in previous years. To take things to the next level EA is using what it calls “Real Player Motion that makes every move, strike, and combination more realistic, responsive, and rewarding.” In what the developer hopes will be the most mesmeric entry in the franchise to date, RPM will purportedly work in conjunction with player customization modes and new in- and out-of-ring features to achieve a new level of detail. 

In previous series installments, career progression was dictated by the events that took place inside the UFC ring. However, UFC 3 is poised to add a wrinkle to that equation by expanding the sphere of influence to include various tasks during and between bouts. Players will not only rely on performance to climb the ranks and secure more fans and contracts, but they will also “make promotional choices” between rounds in the Octagon that will influence progression. 

UFC 3 is set to release February 2 on Xbox One and PlayStation 4. Players who preorder the Champion Edition will get access to UFC 3 three days early. 

Stay tuned to GameSkinny for more news and information on UFC 3 as it develops. 


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Author
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Jonathan Moore
Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.