Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Egypt Joins the Fray in Civilization VI

Egypt joins the battle, and they're a more well-rounded Civilization than before.
This article is over 8 years old and may contain outdated information

No Civilization game is complete without the wonder-spamming Egypt. Joining the fray alongside England and America in Civilization VI, Egypt is still quite capable of out-constructing and out-growing other civilizations. 

Recommended Videos

Cleopatra leads the new Egypt this time around, and her play-style appeals to players more keen on growth, prosperity, and yes — spamming wonders.

Maryannu Chariot

Capable of handling wide-range threats across the vast desert.

Unique Unit: Maryannu Chariot Archer

The Maryannu Chariot Archer will most likely fulfill the responsibilities of most chariot archers. Considering Egypt’s usual starting position, it makes sense for them to have a strong early game unit capable of defending open terrain.

Sphinx

The Sphinx represented a leader who embodies strength, eternity, and wisdom.

Unique Improvement: Sphinx

Egypt also gets a new tile improvement that produces culture and faith. It receives further bonuses when it is built adjacent to a wonder. Considering that faith and culture are both as important as science in Civilization VI, it seems like it will heavily affect your ability to win a religious or culture victory.

However, it does come with the cost of losing a potential workable tile. 

Unique Civilization Ability: Construction

Districts and wonders can be constructed faster if they are next to a river. Also, floodplains do not block the placement of districts and wonders

Across all installments, Egypt was always capable of building faster than the other civilizations. That doesn’t change this time around. However, their ability to build quickly comes at the cost of having to be near a river. In order to ensure proper growth, Egypt will have to find suitable settling spots near rivers.

Conclusion

Their powerful tile improvement, unique civilization ability, and their unique unit makes Egypt capable of taking on a more passive play-style. A river can ultimately catalyze your civilization’s growth. Stay back, trade, and continue to spam wonders — Egypt will most likely be aiming for a more wonder-centric cultural victory.

How do you feel about Egypt? Leave your thoughts in the comments below.


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Ian Ilano
Ian Ilano
Ian is on a difficult journey to become one with video games.