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Indie Favorite Gone Home Sells 50,000 Copies in a Month

Popular indie gains the sales to match it's critical acclaim.
This article is over 11 years old and may contain outdated information

Indie company Fullbright has something to celebrate. After being exceptionally well received critically, their game Gone Home has sold over 50,000 copies in the month since its release. 

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Gone Home, the quiet exploration game about rediscovering your family after a long absence, has received plenty of critical accolades since it’s release. As well as being included in IndieCade this year, it is a 2013 Finalist in Excellence in Narrative. Our own site gives it an average score of 8.3. 

Steve Gaynor, co-founder of the Fullbright Company, said:

“We hope people will find it encouraging to know that, along with positive critical response we are continually grateful for and humbled by, we are also doing alright as far as sales numbers go!” 

The crew behind Gone Home has a busy few upcoming months, and will be a part of the Fanastic Arcade at Fantastic Fest in Austin as well as at IndieCade in Los Angeles. 

Gone Home is available for Windows, Mac, and Linux, through the Steam store and direct sale through the Gone Home website


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Amanda Wallace
Former rugby player, social media person, and occasional writer.