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John Carmack Joins Oculus VR as Chief Technology Officer

Carmack to bring his "rage" to the Oculus Rift. Prepare for your "doom"!
This article is over 11 years old and may contain outdated information

John Carmack, co-founder of id Software and co-creator of Doom, has joined the Oculus team as their Chief Technology Officer (CTO).  He will be leading development from their new office in Dallas, TX. 

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But what does this mean for his position at id?  In a tweet from the company:

 

Whew.

In a press release, Carmack had this to say:  

“The dream of VR has been simmering in the background for decades, but now, the people and technologies are finally aligning to allow it to reach the potential we imagined. I’m extremely excited to make a mark in what I truly believe will be a transformative technology.”

When one of the “Gods of Gaming” says something like that… you should probably listen. Carmack has been on the cutting edge of PC gaming since the dawn of the industry. He’s programmed several of the industries most groundbreaking games, and over the years has been instrumental in developing key changes to real-time computer graphics.  In 2001 he was inducted into the Academy of Interactive Arts and Sciences’ Hall of Fame, won two Emmy awards (in 2006 and 2007) for his work in graphics technology , and received a Lifetime Achievement Award from the GDC in 2010.

So it makes a whole lot of sense for him to be a part of the next big graphical thing. 

“To build the best virtual reality experience, we’re putting together a team of the brightest minds, and John Carmack is at the top of the list. It’s a true honor,” said Brendan Iribe, cofounder and CEO, Oculus.

Carmack has been a big supporter of the Oculus Rift for some time now and actually helped put the technology on the map.  With him officially joining the team… things just got a lot more interesting.  If you haven’t been paying attention to the Rift before… now’s the time.


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Author
Image of Eli "The Mad Man" Shayotovich
Eli "The Mad Man" Shayotovich
Pong, Pitfall and Pole Position were my babysitters, which means I've been traipsing through virtual realities longer than most of you young whipper snappers have been alive. How did cutting my teeth on video games influence me? Private investigator, body guard and bounty hunter. Video game characters, right? Yup, but they're also things I've done in real life. I've also written professionally about Star Wars, video games and craft beer. --- "Save the Earth. It's the only planet with beer." "Fairy tales are more than true - not because they tell us dragons exist, but because they tell us dragons can be beaten." G. K. Chesterton