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Lollipop Chainsaw Slices Over One Million Sales

Grasshopper Manufacture and Suda 51 celebrate over one million sales for Lollipop Chainsaw.
This article is over 10 years old and may contain outdated information

Who knew that zombies and cheerleaders would be a hit. Grasshopper Manufacture and Suda 51 are celebrating making over one million sales worldwide.

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Lollipop Chainsaw, released in 2012 for the Xbox 360 and PS3, is a hack and slash video game in which the player is Juliet Starling, a chainsaw using cheerleader zombie hunter fighting off zombies left and right at her California high school with her boyfriend’s head attached to her belt.

The game opens on it being Juliet’s 18th birthday, she’s going to San Romero High School to meet up with her boyfriend Nick who’s going to meet her parents for the first time. Sadly a zombie outbreak has occurred and Juliet must fight her way through the undead hordes to get to Nick. The story goes on from there to find out how it all started. Juliet uses melee attacks, jumps, dodges high and low with her trusty chainsaw to devastate the hordes earning medals to purchase new moves and combos, costumes, music, and artwork.

Lollipops, demons, zombies, magic rituals, glitter, rainbows — oh my.

In Japan, the game received positive reviews upon release and in the western world — mixed reviews. IGN gave it a 5/10, praising the look and feel of the game, but criticized its gameplay, calling it “Bland, slow, and unsatisfying.” Game Informer gave it a 7.5/10, stating the game has “the premise is exciting and imaginative, but the gameplay execution has too many holes to embrace completely.” GameSpot gave it a 6.5/10, praising its jokes, gameplay excursions and boss battles, but criticizing its crudeness, control, camera quirks and combat. Yet despite certain reviews, Lollipop Chainsaw has now sold over one million copies worldwide. 


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Author
Image of Venisia Gonzalez
Venisia Gonzalez
Venisia is a public relations professional, video game industry contractor, published author, freelance entertainment journalist, copy editor, a co-organizer of the Latinx Games Festival, and a member of the Latinx in Gaming and the Puerto Rico Game Developers (PRGD) community. Her passion is video games. She loves the adrenaline rush from a multiplayer match and understands the frustrations of a brand-new raid. Venisia finds immense value in gaming especially in the realm of mental health.