Madden NFL 16 was just released on Tuesday and already players are noticing Redskins quarterback is a bit of a glass cannon – emphasis on the glass part.
Griffin has had a pretty treacherous injury record in his real-life NFL career, so EA Tiburon is doing a fairly good job of staying true to life. However, some players are saying that the injuries are a little bit too real.
LMAO. Madden too real. My 1st tackle on RG3 and he got injured
— Olubusayo (@SharpenKyoto) August 26, 2015
The new Madden game is so realistic that after 3 games Robert Griffin is already hurt and out for 7 weeks.
— Bennie Arthur (@benniearthur) August 27, 2015
Madden updates their player statistics based on data collected from the past seasons. For instance, if a player has been making 60% pass completions, then their ability to pass accurately in-game is going to be about that high.
However, injuries are not completely dependent on numbers. Especially in the more recent games, hit detection has become a big feature. Back in 2011, Madden 12 introduced concussions into the series. Former Madden Executive Producer Phil Frazier elaborated on how these serious injuries could happen in-game.
“It’s based on the area of the collision. So you have to actually hit a guy in the head as part of a tackle for it to even be considered for a concussion, but causing a concussion in the game is rare.”
Unfortunately, EA tends to be tight-lipped about injuries. It’s a sore subject in the sports world, and the company has been eager to distance itself from the “Madden Curse” that ties their franchise to real-life injuries. Still, I’m sure a lot of gamers would want to look under the hood to see exactly how Madden makes its injury algorithm so “real.”
Published: Aug 29, 2015 03:39 pm