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Neon White Slays Demons on PlayStation This December

God speed and other enhancements come to Neon White on PlayStation.

Developer Annapurna Interactive announced that the acclaimed first-person shooter and speedrunning darling Neon White is making its way to PlayStation 4 and PS5 on December 13. The news was first shared on the PlayStation Blog, with Game Director Ben Esposito sharing more details about what fans can expect from the release. 

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Originally released for PC and Nintendo Switch mid-way through 2022, Neon White looks to take full advantage of the PlayStation hardware, specifically the PS5’s SSD and 120hz output capability. Esposito said the team knows that performance is essential for a frenetic game like Neon White.

Neon White is all about speed, so one of our highest priorities was performance. It was important to us that the PlayStation 5 version runs at 120hz across the board. When precision matters, the high framerate makes a difference.

We’ve also made the most of the system SSD to reduce load times significantly. It’s important that restarting levels is as quick and painless as possible. If you want to beat your friends’ leaderboard times, you’ll be restarting levels over and over again.

Neon White will also implement haptics on PS5 via the DualSense controller’s adaptive triggers, tying the capabilities with the game’s Soul Card and movement systems. 

Neon White also makes use of PS5’s adaptive triggers to make each Soul Card feel unique when you fire them as well as when you discard. Controller Haptics provide an extra level of feedback on top of that.

You’ll feel it when you’re moving faster on water, and you’ll get a subtle confirmation when you successfully snipe a distant demon. Our goal wasn’t just to make you feel cool, but for you to develop a sixth sense. 

You can wishlist Neon White over on the PlayStation Store. Stay tuned for more. 


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Jonathan Moore
Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.