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Obsidian Forced to Delay Pillars of Eternity

If you've been anxiously anticipating Obsidian's next RPG, you'll have to wait a bit longer.
This article is over 10 years old and may contain outdated information

Good things come to those who wait.

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Fallout: New Vegas developer Obsidian Entertainment has revealed to Eurogamer that Pillars of Eternity has been delayed. Initially expected to arrive this spring, the anticipated title won’t launch until the second half of 2014.

Project lead Josh Sawyer said that because they raised four times the original target on Kickstarter, the previously named Project Eternity needed more development time. Hey, if you want all those cool new features, you gotta give the team more time, right?

“When we started with a million-dollar budget and a relatively modest game with five classes [there are now 11], that was assuming if we get $1m we can make this game and we’ll probably get it done by April. We got almost four-times as much money and that’s a much bigger game, and that doesn’t mean that immediately we just dump four-times as many people on it and it also gets done in April. There’s a lot more stuff to do.”

Right now, Obsidian employs over 100 people, but only about a quarter of them are working on Pillars. The rest are cranking away on South Park: The Stick of Truth, which has also been delayed several times. As for the RPG, Sawyer says they will have a beta test, so players can “get a feel for all the mechanics and style of character interactions.”

They didn’t give us an exact date for Pillars of Eternity. That’s okay, though. We’ll be patient.


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Fathoms_4209
A gaming journalism veteran of 14 years, a confirmed gamer for over 30 years, and a lover of fine literature and ridiculously sweet desserts.