Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Skyforge's Reaper's Revenge patch is bringing even more changes to the game in the form of interface alterations, D-Series Distortions, mount upgrades, and a new adventure difficulty scheme.

Skyforge’s Reaper’s Revenge patch brings a multitude of changes to the game

Skyforge's Reaper's Revenge patch is bringing even more changes to the game in the form of interface alterations, D-Series Distortions, mount upgrades, and a new adventure difficulty scheme.
This article is over 8 years old and may contain outdated information

Not even a month after Skyforge’s Dark Omen patch–which brought interface changes, new quests, pantheon mergers, and more to the game–a new major update, titled Reaper’s Revenge, is bringing even more changes along with it. 

Recommended Videos

Releasing on April 20, Reaper’s Revenge brings all-new content including mount upgrades, distortion vectors, and all-new D-Series Distortions to Skyforge. 

There are also more interface changes coming; the adventure search interface is getting a facelift in a bid to make it more user friendly. 

There will now be a simplified difficulty level indicator which will be marked by three colors as seen in the picture above. Green is easy, orange is normal, and red is impossible. As things are now, you have to wait until you raise your prestige enough to access a new difficulty level. What was an impossible difficulty before becomes hard difficulty, and so forth.

Since Skyforge is doing away with prestige requirements for difficulty levels, after players complete one difficulty level, they will immediately be able to play a higher difficulty level adventure, test themselves against tougher enemies and bosses, and receive better rewards.

However, My.com warns players to consider the transition to a higher difficulty at their own risk:

“While it may seem like a good idea to move to higher difficulty blocks in an attempt to receive higher rewards, it’s possible that players may increase the difficulty beyond their capabilities. Please use caution when contemplating transitioning to a higher tier!”

Something else to look forward to in Reaper’s Revenge is the Rapid Response Squad, similar to the solo urgent call missions already in the game, but for up to three players. When joining the queue for the RRS, players have no idea what adventure they’ll be doing. From the announcement page:

“The system selects the other participants (if necessary) and you will go into a random Squad activity that is accessible by all group members.
The difficulty level of the Adventure is always Normal and the group selection works on the same principle as regular Adventures: The system searches for characters with a similar amount of prestige. This new activity will not just bring more diversity, but also guarantees you can complete adventures in a group at a comfortable difficulty level. In addition, reward selection is provided to allow the control over any prize you’d like!”

The release date of certain content described in the announcement may differ from the release of the Reaper’s Revenge patch as a whole. Patch notes will be made available on Skyforge’s website ahead of its release.

Take a look at the Reaper’s Revenge announcement page for more details.

UPDATE: The Patch has been pushed back to April 26.


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author