Sony has just released some exciting details about their PlayStation 4 virtual reality headset, Project Morpheus. On top of that, they have also announced that they are looking to have Project Morpheus released to consumers during the first half of 2016. Since Sony had originally revealed Project Morpheus, development has been kind of on the down low; testers are only using it behind closed doors. Now Sony is giving us a glimpse into the technical details of the device.
Technical Details
- The screen consists of a 5.7 inch 1920×1080 RGB resolution OLED display.
- The screen will also have a 120hz refresh rate. This shouldn’t be confused with frames per second. The device can handle up to 120fps, but 30 and 60fps are still a possibility.
- The device will have a latency below 18ms. This is vital, as having too high of a latency can make controlling games extremely difficult and even cause motion sickness.
- 9 LEDs across the headset are used for motion tracking. This will help the device recognize itself better to give a more smooth experience wearing the unit.
- They redesigned Project Morpheus to be easier to put on and take off. Now the unit has its weight sitting on the top of your head and has 1 strap going around the back. This is great news, I’ve had the opportunity to try on other devices like the Oculus Rift, and the straps and adjustments required to put on and take off the device can become difficult.
This is all great news for anyone interested in virtual reality. I, for one, am pretty excited, but I have some reservations about the device. The biggest is the limitations of the PS4. Many games push the system to its limits simply playing a game on one screen at 60fps. It would be even more difficult trying to render a game on two screens (one for each eye) and maintain 60fps. Time will tell what this device will be capable of, but Sony did mention that they will have more VR games to reveal at this upcoming E3.
Published: Mar 3, 2015 04:41 pm