Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Space Engineers: Update 01.027

New Space Engineers features as of 01.027
This article is over 10 years old and may contain outdated information

A brand new update for early access game Space Engineers was released today, adding a couple of new items, adding functionality to others and fixing a couple of problems.

Recommended Videos
New Features
  • Wheels: Space Engineers now includes wheels, adding the ability to create a variety of wheeled vehicles. If you’ve wanted to created a small vehicle to get around that space station a little faster, nows your chance!
  • Decoys: The decoy block is used as an aiming target for turrets. Want some target practice to see if those turrets are up to scratch? This will do the job nicely. Decoys can be placed inside ships or space stations to cause turrets to shoot at and damage them.
  • Automatic Turrets: The gatling and interior turrets are now functional. These turrets aim automatically and are designed primarily as a defensive mechanism rather than for targeting other players. The turrets will fire at  and destroy meteorites, decoys and anything that has been connected to a decoy.
  • Missile Launchers: The missile launcher that was previously limited to small scale ships can now be utilised on large ships and platforms with this new block.
  • Inclusion of a Pause button (Pause/Break) in offline mode: Previous to this update, opening the inventory in offline mode would cause the game to pause. This is no longer the case, if you don’t pause the game manually it will continue running. (Take care you don’t drift off into space!)
  • Collector, Connector and Conveyor Systems: These blocks now require power in order to work.
Fixes
  • Memory Peak after load (32-bit Systems)
  • Fixed sprinting and running sounds disappear
  • Fixed hand animations when adding or removing objects in creative mode
  • Fixed several crashes and issues preventing the game starting
  • Fixed launch issues on cards with out HDR support
  • Fixed assembler sounds
  • Fixed custom names

GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of SDowner
SDowner
A lover of great games, whether big names or little Indies, the important part is the enjoyment. A casual interest in writing articles and making videos.