Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Despite fan concerns, Spider-Man has not been downgraded, according to one analysis.

Spider-Man Not Downgraded, Analyst Says

Despite fan concerns, Spider-Man has not been downgraded, according to one analysis.
This article is over 6 years old and may contain outdated information

With Spider-Man only a few hours from release, one question has been worrying fans of late: the game’s graphics quality. When gamers started to notice differences in some gameplay screen shots between advance review copies and an E3 demo, some started to wonder if the game had been downgraded.

Recommended Videos

Despite claims from Insomniac that only the size of the puddle had changed, fans quickly created the term “Puddle-Gate.”

The issue in question can be seen when comparing a section of the game that was used in the game’s E3 2017 demo. In it, Spider-Man fight’s some goons on a rooftop. There are puddles around the goons, and many noticed that the lighting and reflections of those puddles, as well as Spider-Man’s suit, were not of the same quality in the release as they were in the pre-release. 

With that information in hand, game tech analysts, Digital Foundry, found the opposite results in their analysis of Spider-Man.

In the video, John Linneman outlines how most of the changes, like Spider-Man’s suit, where made to make the game less “shiny” and more realistic:

The final game exhibits a softer, more diffuse appearance, which is arguably more realistic. The E3 demo simply appears overly shiny and plasticky in comparison….. This is clearly an artist driven change, not a technical one made to save on performance” 

When talking about the puddle images, Linneman theorized that it probably had less to do with man power, and more to do with tech power: 

The thing about changes like this is that, in most cases, the reason has more to do with manpower than hardware power and I believe that’s the case here. In this case, reflections work just as they did in the E3 Demo. It’s just the underlying art that has been changed.

Spider-Man releases September 7 on PlayStation 4.


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Joseph Ocasio
Joseph Ocasio
Joseph is a freelance Journalist that has been writing for a plethora of different websites. When he's not gaming on the big three systems, He's Netflix and Chillin' with some of his favorite shows and indulging in the latest MCU Pic. Some of his favorite games include Mass Effect 2, Uncharted 3, Spider-Man, and Arkham City.