Star Wars: Battlefront II’s first patch of the new year released last week, bringing with it an additional mode for one of the game’s newest map as well as an added hero vehicle among minor tweaks and updates.
Players can now battle it out in the game’s Blast mode, a 10v10 deathmatch to the first 100 kills, within the mines of Crait. DICE added the planet in December as part of Battlefront’s The Last Jedi Season event, coordinated with the theatrical release of The Last Jedi, during which Luke Skywalker stares down the First Order on Crait’s salt-strewn planes.
And in Starfighter Assault, Iden Versio’s TIE/In fighter has joined the fray. The modified TIE fighter features abilities that break missile locks (Afterburner), shoot laser barrages, and fire multiple torpedoes that track locked targets (Dual Proton Torpedoes).
Another ability, Inferno Leader, harkens back to Versio’s days as the commander of the Imperial Special Forces unit Inferno Squad. It alerts all allied players to enemy locations within a radius for the ability’s duration. These enemies also take increased damage during this time.
Further details can be found in the patch notes, but other notable updates include:
- Finn received nerfs to his EL-16 (from 65 to 45) and Deadeye shot (from 40 t0 30), but his cooldown time was similarly decreased.
- Two trip mines can now be deployed at the same time, and they’ll stick around longer after the player’s death.
- Boba Fett’s Rocket Barrage damage fell from 90 to 78 per rocket, as did its radius of impact.
Knowing EA, this is likely only the first of many patches to come in 2018, so stay tuned to GameSkinny for all your Star Wars Battlefront II news.
Published: Jan 21, 2018 10:28 pm