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Updated Blood Elf Models Now On PTR

An early iteration of Blood Elf character models is currently available on PTR!
This article is over 9 years old and may contain outdated information

World of Warcraft players have been anxiously waiting to see how their Blood Elf characters will appear with the new updated models. Those who favored the Blood Elf race didn’t share in the excitement of their fellow players when the other races were updated for Warlords of Draenor. But back in November, the art team shared a sneak peek at both the male and female Blood Elf models.

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With PTR build 19508 now available, the Blood Elves are finally available for players to check out. But there’s already several disclaimers to include with this early update thanks to Quality Assurance Analyst “Zorbrix” on the PTR 6.1 Discussion Forums:

Right now, the new models are more or less using the same facial geometry set – as in, all the males will have the same chin, eye shape, nose shape, etc. These are currently slated to be added to the models in an upcoming 6.1 build.

For more information on what Facial Geometry Sets are, refer to the Artcraft posted last year. Please keep in mind that these different customization options are not yet complete when providing your feedback on the new models.

The Good

The first thing most will notice is that the Blood Elves no longer have their own personal glow. The unnatural lighting surrounding them is gone so that the environment will finally be their light source. This is really noticeable with the paler skin tone for race.

The felfire in their eyes is not a haze that covers their eyes. The fel-corruption no longer looks like flashlights from their eyes; their irises are now visible. Only a few of the older faces actually showed the outline for their eyes.

And their hair! It actually looks more like hair and less like a blob of pixels tossed on top of their heads. There’s feathering, more natural separation of locks, and finally lowlights and highlights. And that includes eyelashes!

The Bad

This is a new issue that’s appeared with just the female Blood Elves, the double blink. Not exactly sure where this new animation came from, but it was originally part of the male’s idle animation. Now the female does it as well for hers, and it’s quite obnoxious. It isn’t even in a flirtation manner. She’s just staring blankly ahead and double blinks.

There’s also a change to the male’s cast animation. Instead of manically casting his spell, he now smugly stands there. It’s possible that this animation just hasn’t been finished quite yet, but it’s a shame if that’s gone.

The Ugly

While this is an issue that was present in the old models for Blood Elves, some would still like for the exaggerated curve of the spine and posture to be relaxed. The idea is that their current posture is similar to that of a fashion model, but it’s over the top.

The male model still has over exaggerated, labored breathing, but that could be due to the extreme sway in his back that he learned from the Draenei females. Both his diaphragm and his chest roll with each breath like the waves of the ocean.

And the female model is already likened to a stick-figure, but this is even more evident with her upper arms. Checking through a few of the other races, there’s something that’s missing from the female Blood Elf: shading. Her upper arm lacks the shading to give her arms more definition, especially when she flexes in her skivvies.

And anatomy went out the window for the female’s head tilt idling. Watching her attempt to touch her ear to her shoulder causes neck pain and spasms. Again, over-exaggerated like many of the issues for the Blood Elves.

Feedback Leads to Improvements

Again, the Blood Elf models are currently on PTR. Several of these issues have already been shared with in a Feedback thread specifically designed for them. And like the other races, they’ll be corrected with the appropriate, constructive feedback.


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lilmissy4205
I'm a freelance writer. Officially, my job is to cover the latest World of Warcraft news. But really, I help bring insight to development changes for Warcraft players and theorize the in-game story.