Crafting in WildStar is a little confusing at first, but not too bad once you understand how it works. Learning to craft is very helpful because you can make a variety of gear and items. You can also switch your tradeskills by going to a tradeskill trainer NPC.
Whether you want to make epic weapons and armor, potions, items to go in your house, or even food for buffs – tradeskills are a great way to spend time in WildStar. I’ll go over starting your journey to being the best crafter you can, and how you can actually craft in every tradeskill.
This guide will cover everything about tradeskills in Wildstar including:
- Getting Started – How to learn crafting/gathering skills and where to go.
- Gathering Basics – How to gather for each tradeskill.
- Weaponsmith, Armorer, Outfitter, and Tailor – How to craft in each, and gathering skills that go well with each.
- Cooking, Technologist, and Architect – How to craft in each, and gather skills that go well with each.
Getting Started
At level 10 you get a quest to learn tradeskills. This is important! You need to do this quest before you can learn any tradeskills. If you didn’t do it when you got it, you must go back to the area you get the quest at. Below are the locations for the quests, depending on faction and starting area.
Exile
- Northern Wilds starting area – Algoroc – Gallow
- Everstar Grove starting area- Celestion – Sylvan Glade
Dominion
- Levian Bay starting area – Ellevar – Lightreach Mission
- Blood Isle starting area – Deradune – Feralplain Collective
After that, go to the crafting trainer to choose your tradeskills.
- You can only choose two, but you can switch by going back to a crafting trainer.
- You also keep your experience in each skill.
- After switching, you have to wait three days to switch again as a novice.
- As you increase your tradeskill’s level to higher tiers, the amount of days between switching increases. It also costs quite a bit of money.
Gathering Basics
Mining, survivalist, and relic hunter are the gathering tradeskills. Each has an item you must equip to gather. Mining uses a laser pickaxe, survivalist uses a laser chainsaw, and relic hunter uses a relic blaster.
After choosing one and equipping the right item, just right-click the appropriate node in the world. For example: For mining, click on one labeled mining when you see it and loot afterwards.
“Farmer” nodes
There are several plants labeled farmer in the world. Anyone can get these and you don’t need special skills or gear. Just attack them and loot the rewards. You use them in different ways.
Weaponsmith, Armorer, Outfitter, and Tailor
I put these together because they all craft either weapons or armor. They also have the same crafting interface.
Weaponsmith
- This lets you make weapons and weapon attachments. Mining is a useful gathering skill because you need those materials to craft.
Armorer
- This lets you make heavy armor and shields. Mining is a useful gathering skill because you need those materials to craft.
Outfitter
- This lets you make medium armor and support systems. Survivalist is a useful gathering skill because you need those materials to craft.
Tailor
- This lets you make light armor. You gather the materials from enemies or plants so you don’t need a particular one to go with it. Still, I suggest relic hunter because they give Eldan relic parts for powerful gear.
Go to a crafting station to craft. “Simple Craft” means you just get the materials then click the button to craft.
“Load Schematic” changes the crafting a little. For these skills, a screen will come up that looks like the above picture.
- To craft these, you need to fill that bottom bar to at least the number on the right. You fill it by adding stats to the circuit slots on the left and/or right. Keep adding to increase how many stats your gear will have.
- Each slot has a color, so pick a stat of that particular color.
- A second area gets filled when you go past it. This is called overcharge. The more you overcharge, the higher chance you have of failure.
- Power Amps increase the max charge needed before going into overcharge.
Cooking, Technologist, and Architect
Cooking is slightly different from technologist and architect, but mostly the same. Cooking does not count towards your two skills, so anyone can pick it up.
Cooking
- This lets you make food that gives buffs. You get the materials from enemies and farming.
Technologist
- This lets you make potions and elixirs for health and buffs in combat. Relic Hunter goes well with this.
Architect
- This lets you make housing items and Warplot deployables. Survivalist goes best with this, but mining and relic hunter also supplement it.
Go to a crafting station just like the others, but a different interface comes up when you “Load Schematic”.
- You have three “Moves” to add ingredients to these types of tradeskills.
- You can craft without adding ingredients, but adding them gives you a chance to craft a different version of the item called “Variant”.
- Hover over each ingredient to show where that ingredient takes you on the user interface.
- You have to get in a certain area to make a variant.
- For Cooking, the green area shows where you want to aim for.
- With new recipes, you won’t know exactly where to go. If you fail, you’ll still make the normal version. An arrow also shows up to guide you to correct area.
- Keep following the arrows until you successfully create the variant.
- After successfully creating a variant, and for technologist and architect, a circle appears on the user interface. Getting in this circle creates the variant.
That wraps up this “how to” crafting guide for WildStar. This was done during Open Beta, so things could change after launch. I’ll be sure to update as needed. If you have any questions, need further clarification on anything, or see anything that needs correcting, let me know in the comments!
Published: May 12, 2014 04:12 pm