When I first played this game, I didn’t realize how much I was actually going to be doing puzzle and killing wise. But holy crap am I impressed by the amount of work and thought that went into this game. The puzzles are extremely challenging and the monsters are about as hardcore as you can get!
All The Traps
The beginning of RE: Biohazard is incredibly thrilling. I enjoyed the fact you couldn’t get to the house very easily — having to go through the woods, around to the back of the house. As I started playing, I took a lot of my time just getting a feel for the controls, and doing a little wandering before finding my way inside. There’s a few puzzles you have to do in the “abandoned” home before the game starts getting really intriguing. Now in the demo, you start inside the house, and it gives you clues for the puzzles when you first start, which is also the first tape you find in the game.
Videotapes? What is this, the 90’s?
Well no. But the choice of using videotapes impressed me, because I can see an old fashioned couple from the swamps of Louisiana, with grown children still having a VCR. It was a very well suited decision. I thought it was cool that if you found the tapes, you had little side missions that not only helped you through other parts in the game, but were pretty awesome puzzles in their own right. Lastly, they gave you more pertinent information about the story through other characters’ points of view. I mean had I been a developer, I don’t think I ever would’ve thought about something like that. I’m not gonna lie though, I’m not that great at puzzles, so for me they were kind of challenging.
Lucas Baker: Mad Engineer
One thing I can say is that Lucas Baker, son of Jack and Marguerite, is one smart dude. He doesn’t really get the credit he deserves for being a psychopath. Lucas’ traps (and there are A LOT of them) are pretty intricate and definitely some of the more interesting puzzles I’ve had to figure out. He’s also pretty good at killing without actually having to get his hands dirty.
Monsters, Monsters Everywhere!
The Molded
Now these guys are another story, created from a hyper-evolved bacterium generated by Eveline, a little girl who was developed by Umbrella as a bioweapon. The Molded take quite a few shots to kill, and I hated them for it. You need to watch your feet too, because sometimes they crawl, or just come around corners and spike you, or explode. I had a rough time with these guys.
In some parts of the story, there’s not a corner you can turn without running into one of these bad boys. They aren’t like any of the original monsters of the Resident Evil games I’ve played, and they all seem a little more difficult to kill too.
The End of Resi?
I don’t think so. I believe they left it open for another game (but maybe that’s just wishful thinking). Other than that, all I really have to say; I think it was a great game. I recommend it to anyone who loves a good survival-horror or is a fan of the RE franchise. Enjoy!
Published: Mar 26, 2017 12:00 am