Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Square Enix plans to revitalize old IPs and expand its mobile and digital offerings as a way to boost profits.

Square Enix Discusses Future Switch Support and More in Its Latest Financial Report

Square Enix plans to revitalize old IPs and expand its mobile and digital offerings as a way to boost profits.
This article is over 6 years old and may contain outdated information

Square Enix recently posted the English translation of its 2nd quarter financial report, and there are some interesting takeaways. The company discussed a variety of topics, from the state of the MMO market to the relative failure of its smart device games during the quarter. However, Square Enix also provided details about its future plans for supporting the Switch, including previously mentioned plans for revitalizing older IPs for the platform.

Recommended Videos

Switch Support

Company President Yosuke Matsuda and CFO Kazuharu Watanabe praised the Switch for its sales performance and presence in the gaming industry. Citing the system as being perfect for their mid-size games, Matsuda and Watanabe said they plan on being “proactive in our development efforts” when asked how they would be approaching development for it in the future.

The company plans on allocating its resources to suit the particular strengths of each platform, with plans of bringing assets from the company’s back catalog, new IP, and “rebooting past titles” to the system. Square Enix’s repertoire consists of a wide variety of franchises, including SaGa, Xenogears, Star Ocean, and the Mana series, among some of the more well-known ones, but no indications were given of which IP might be remade.

New Releases

More announcements are on the way, though not in the near future. Most of Square Enix’s profits came from Dragon Quest XI: Echoes of an Elusive Age and Final Fantasy XII: The Zodiac Age this year, with noteworthy contributions from other existing assets such as Final Fantasy XIV.

One question asked of Matsuda and Watanabe related to the high production content balance compared to the previous year, when DQXI was already released. Matsuda and Watanabe responded by saying there would be several new titles announced between the start of 2018’s third fiscal quarter and 2019’s E3, with development already underway for these titles in Japan and overseas. Matsuda and Watanabe are quite confident in the quality and appeal of these titles as well, claiming Square Enix will realize substantial profits from them in the fiscal year they are released, rather than the following year, 2020.

Struggles and Opportunities

Square Enix did face some losses in this fiscal year as well, mostly in the smart device arena, which Matsuda and Watanabe claim was due to low quality and inadequate research. The company is also planning on expanding its digital offerings and existing content for big sellers like Dragon Quest X and Final Fantasy XIV to accommodate demand and take advantage of changes in digital market trends. One other way Matsuda and Watanabe said they plan on combating poor mobile sales is by continuing the practice of beta testing to ensure a final product is bug-free and actually fun to play before release as well as expanding into the mobile AR field.

What do you think about Square Enix’s plans for the future? Let us know in the comments!


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Josh Broadwell
Josh Broadwell
Josh Broadwell started gaming in the early '90s. But it wasn't until 2017 he started writing about them, after finishing two history degrees and deciding a career in academia just wasn't the best way forward. You'll usually find him playing RPGs, strategy games, or platformers, but he's up for almost anything that seems interesting.