Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
There is a vast list of online games that can be played online without the need for any real money investment. But those games all come with a downside: ads and in-app purchases.

Quake: The Game that Changed the FPS Genre is 20 This Year!

There is a vast list of online games that can be played online without the need for any real money investment. But those games all come with a downside: ads and in-app purchases.
This article is over 8 years old and may contain outdated information

Old school gamers, it’s almost time to celebrate. Quake, the game that has forever changed the way we look at first person shooters, is turning 20 this year! This true 3D masterpiece, complete with Trent Reznor’s disturbing background music, was originally released on June 22, 1996. Since then, it’s made its way to many other platforms throughout the generations.

Recommended Videos
Quake – a short history

Quake was created by a team of developers who today are the stuff of legend. The code for the game was written by John Carmack, Michael Abrash, and John Cash. The levels were designed by American McGee, Sandy Petersen, John Romero, and Tim Willits. The graphics, those depressing, brownish graphics, were designed by Adrian Carmack and Kevin Cloud. The sounds and the music of the game were created by Trent Reznor, founder of the Nine Inch Nails, and were described not as music, but “textures and ambiances and whirling machine noises and stuff”. Surely, it’s not something you imagine listening to while playing slots — but within the game it works like a charm.

A game-changing game engine

Remember the original Doom? It had a 3D-ish (actually a 2.5D) environment you could explore, with awfully flat models. But Quake was different. It was the first to use polygonal models instead of pre-rendered sprites, making the environment and the enemies much more lifelike. Its levels were full 3D, and it used pre-rendered lightmaps, which was a first for the gaming industry.

What makes the Quake engine even more important is the fact that it was the first to allow users to partially program it in QuakeC, a programming language used by Carmack to code the game. This allowed players to modify the game, extend it with new models, weapons, and scenarios, as well as change game’s logic and physics. This made custom modifications – MODs – hugely popular.

The Quake engine ended up powering a series of well known games, like Hexen II and Half Life. The Source engine, as we know it today, was developed based on the Quake engine. According to John Carmack’s blog, there are still bits and pieces of the original Quake in Half Life 2.

Happy Birthday, Quake

3D video games as we know them today were born on the 22nd of June 1996, with the first release of Quake. Its disturbing, dark visuals and fast-paced gameplay make it a popular title with a strong fan base even today. It might not have been the best selling game of all times, but it was one of the most important for the world of first person shooters. And it deserves a glass toasted in its honor this year.


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author