The release of Satisfactory Patch 1.0 brought significant updates and changes to the game’s world map, enhancing gameplay and resource management. In this guide, I’ll provide you with a complete list of all map changes in Patch 1.0, including all resource node adjustments.
Satisfactory: All World Map Changes in Patch 1.0
The developer put a lot of effort into turning the game’s map into a lush world full of resources and exploration opportunities. Here’s what’s been added and changed in Patch 1.0:
- Extensive polish pass of all the areas and assets in the world.
- Major polish for water, waterfalls, lakes, rivers, and oceans.
- The developer has reworked and updated the world vista.
- All rewards, creatures, hazards, and obstacles have been polished for every area.
- All unfinished areas like Jungle Spires, Southern Forest, Bamboo Fields, etc. are now finalized.
- The developer included ambience, sound, and atmosphere polish and improvements to the entire world.
- Resource nodes have received visual polish as well as significant changes to some placements.
- The developer moved, changed, and added various nodes.
- Note that Coffe Stain Studios removed some of the nodes entirely or had their type or purity changed.
If you’d like to see all these changes in visual format, then here’s the official video made by the Coffe Stain Studios:
I also need to mention that some of the resource node changes are much deeper than they may seem at first. So here they are in a little more detail:
- Patch 1.0 introduced and removed various resource nodes across the map, particularly affecting Caterium, Sulfur, and Quartz.
- The developer increased a number of geysers from 18 to 30, providing more opportunities for resource extraction.
- There has also been an increase in the spawns of iron, copper, and limestone resources.
That’s it for our list a complete list of all map changes in Satisfactory 1.0. Stay tuned for more Satisfactory tips and tricks articles right here.
Published: Sep 11, 2024 10:00 am