Perks are the only way to spend the experience points you gain during the main campaign of Tactical Breach Wizards. They’re also the main improvements you’ll find through the game. Not sure how to spend those perk points? Don’t sweat it! You’ll get to reinvest those points as the game goes on. But if you’d like some help choosing, here are the best perks to unlock first in Tactical Breach Wizards.
Best Perks To Unlock First in Tactical Breach Wizards
A word of advice before we get started. As far as I can tell, the amount of experience gained in each mission is fixed. You don’t need to retry each mission until you get a “Nice” next to your defenestration score at the end of a match. That is unless you like doing that. If you do, good news! This game was made for you. If you don’t, there’s no downside (and no shame) in taking your mediocre score and moving on to the next mission.
Best Perks for Zan Vesker
Ability Name | Perk Name | Description |
---|---|---|
3 Bolt Burst | Supportive Fire | Gain a free attack when an ally uses a standard attack |
Time Boost | Time Bomb | Applies effect to all target in a 3×3 square |
False Prophet | Useful Fiction | Prophet interacts with anything in range |
Useful Fiction, as the name implies, turns False Prophet into a utility spell. It can be used to extend Zan’s reach and give him one more action, as long as that action is free, such as closing a door or using a terminal. Time Bomb and Supportive Fire (especially Supportive Fire 2) work marvellously together. One gives your friends more actions to use their main attack, and the other triggers Zan’s 3 Bold Burts after every friendly attack action.
Best Perks for Jen Kellen
Ability Name | Perk Name | Description |
---|---|---|
Static Blast | Refreshing Jolt | Once per turn, refresh move after firing |
Chain Bolt | +1 Target | Can add +1 Enemies to Chain Bolt |
Gale Grenade | +1 Use | Ability can be use one more time per encounter |
Jen is all about pushing people around, enemies and allies. Refreshing Jolt gives her an extra movement action almost every turn, a rare advantage in this game. Meanwhile, the extra Gale Grenade and the +1 target on Chain Bolt let her push a lot more people on each map. +1 target on Chain Bolt goes from useful to essential once you factor in the unique perk Superchain, which doubles the attack’s targets when you have at least two Mana.
Best Perks for Dessa Banks
Ability Name | Perk Name | Description |
---|---|---|
Sedative Cocktail | Lightheaded | +1 Sedated to all target |
Spectral Skull | Dizzying | Applies Unsteady to all targets hit |
Death’s Door | +1 Use | Ability can be use one more time per encounter |
Dessa Banks is an odd one. Her Death’s Door is incredibly useful, so we definitely want two of them. Beyond that, she struggles to make herself useful on her own. Boosting her Sedative Cocktail and Special Skull with Lightheaded and Dizzying respectively makes her target easier to push around.
Best Perks for Dall Sabin
Ability Name | Perk Name | Description |
---|---|---|
Charge | Momentum | If you travel at least 3 tiles, inflict +3 Knockback |
Charge | Rampage | Once per turn, if Charge hits a target, your action is refunded |
Swap | Panic | If enemies are targeting you when you swap, they attack the person you swapped with |
Any turn in which Dall Sabin isn’t charging an enemy from the other side of the room is a wasted turn. That’s why we take Momentum and Rampage as soon as possible. Panic helps us bail Dall out of trouble when she inevitably gets in trouble. Keep in mind that forcing some enemies to shoot at one of their own with Swap and Panic consumes their only attack action for that turn, making them temporarily harmless.
Best Perks for Rion
Ability Name | Perk Name | Description |
---|---|---|
Rabid Bite | +2 Sedative | Victim is also Sedated 2 (loses 2 HP per turn) |
Impaling Vine | Quicksprout | If you target a teammate, your action is refunded |
Brittling Dart | Corrosive | Destroys any Gasmask defense the target may have |
Rion is another utility wizard with great debuff and mobility options. You’ll want to pick +2 Sedative for Rabid Bite, since that attack only deals one damage otherwise. Quicksprout can be extremely useful when you need to move an ally out of harm’s way, while Gripthorns is a great alternative if you want to make Rion himself more mobile. Finally, Corrosive makes Brattling Dart more versatile. With this perk, you can remove every Gasmask defense in a single hit, on top of turning heavily armored enemies defenseless.
That’s all for our guide about the best perks to unlock first in Tactical Breach Wizards. For more guides about the game, visit our TBW guide hub.
Published: Aug 28, 2024 05:50 am