Civilization VI is here and with it comes the new districts system, which has you building away from your city’s heart and sprawling out in a wider hexagonal pattern.
Below we break down all the districts in a sort of cheat sheet, grouped together by type, and explain what buildings they aid in creating. You can use this list to build smart by placing districts adjacent to map hexes that provide big bonuses.
You should also customize your district building experience based on what win condition you are seeking. For instance, when going after a cultural victory you probably don’t need to focus on military districts.
Keep in mind the name of the district can differ slightly between civilizations, as a few have unique iterations. For instance, Rome has a Baths district rather an Aqueducts, while the Hansa district replaces the Industrial Zone for Germany.
District | Available Buildings | Adjacency Bonuses |
---|---|---|
City Center (Core) | Walls Granary Monument Water Mill Sewer | Starts a city |
Aqueduct (Housing) | None | Must be placed next to city center |
Neighborhood (Housing) | House Villa Apartment | +2 housing Natural Wonder +1 housing Coast +1 housing Forest |
Holy Site (Religion) | Shrine Temple Synagogue Gurdwada Mosque | 1 Great Prophet point/turn +2 Faith Natural Wonder +1 Faith Mountain +1 Faith per two Forest |
Campus (Science) | Library Research Lab University | 1 Great Scientist point/turn +2 Science Mountain +1 Science per 2 Forest or District |
Spaceport (Science) | Science Project | Cannot be built on Hills Required for Science victory |
Theater Square (Culture) | Ampitheater Muslims Broadcast Center | 1 Great Artist point/turn + 1 Culture Wonders + 1 Culture per 2 Districts |
Encampment (Military) | Armory Barracks Stable Military Academy | Can’t be built next to Center 1 Great General point/turn Land military units spawn here |
Harbor (Gold) | Lighthouse Seaport Shipyard | 1 Great Admiral point/turn +1 Gold Coastal Resourcess +1 Gold per 2 Districts |
Commercial Hub (Gold) | Bank Market Stock Exchange | 1 Great Merchant point/turn +2 Gold River +2 Gold Harbor +1 Gold per 2 Districts |
Industrial Zone (Production) | Factories Power Plant Workshop | 1 Great Engineer point/turn +1 Production Mine/Quarry +1 Production per 2 Districts |
Aeorodome (Aircraft) | Air Units Airport Hangar | Can’t be built on Hills |
Entertainment (Amenities) | Arena Stadium Zoo | Grants bonus Amenity to keep population happy |
That’s all the basics you need to know with Civilization 6 Districts! Let us know how you built your empire and achieved victory, and what civ you picked to get started with!
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Published: Oct 21, 2016 07:52 am