Because Death’s Gambit shares a lot of similarities with the Dark Souls franchise, the game starts with a seemingly straightforward choice, but one that can very much impact how you play the game. That question is: which basic class and starter item should you pick on your first playthrough?
Of course, not all classes are created equal in the world of Death’s Gambit. Some have major advantages over others and some cater to radically different play styles.
If you are just getting started, let’s dive into a breakdown of what each class offers and which one you should pick for the least difficult experience!
Related Content: Death’s Gambit Guide: How to Kill Ghosts
Death’s Gambit Class List
Unlike many fantasy games, weapon skills in Death’s Gambit are attached to specific weapons instead of to your class, so you can potentially play a wizard with a greatsword or a soldier slinging spells.
The talent tree is also open between classes, but each class has at least one extra talent that governs how you gain soul energy, while some also get one special unique ability.
These unique elements will be the deciding factors in how you pick a class based on your preferred play style in this Metroidvania Souls-like.
Class: Soldier
Unique Talent: Blocking enemy attacks awards soul energy
Starting Equipment:
- Aldwynn Greatsword
- Conscript’s Cape
- Vados Shield
- Lucent Plume
This is your basic, well-rounded class that doesn’t particularly excel at anything.
If you want to start with a sword that doesn’t have a crazy attack animation to learn, the Soldier is an acceptable basic class, but there are far better options. Nearly every other class has something better in terms of stats and unique abilities.
Class: Assassin
Unique Talent: Dodging enemy attacks awards soul energy
Starting Equipment:
- Thief’s Blades
- Conscript’s Cape
- Wooden Targe
- Lucent Plume
This close-ranged combat expert needs to get up close and personal to gain soul energy for activating special abilities.
For melee-focused adrenaline junkies, this can make for an acceptable starting class. However, keep in mind that the Acolyte Of Death has just as high a starting Finesse and a better unique ability.
Class: Wizard
Unique Talent: Healing awards soul energy
Starting Equipment:
- Casting Tome
- Conscript’s Cape
- Vados Shield
- Lucent Plume
Unlike many RPG-style games, the wizard won’t annihilate huge groups of enemies with giant blasts of energy straight off the bat.
Staying alive as the wizard is quite difficult here, so swap out to a bow as quick as you can to attack at range instead of using a sword.
Since the ability to open chests revolves entirely around avoiding healing, this is also one of the worst unique talents for gaining energy.
Class: Sentinel
Unique Talent: Parrying awards soul energy
Unique Ability: Equip weapons and shields at half the required stats
Starting Equipment:
- Vados Longsword
- Conscript’s Cape
- Vados Shield
- Lucent Plume
When you are good at parrying attacks, the Sentinel can be one of the best classes to choose because of the unique ability to equip anything at half the required stats.
You won’t need to invest any points into Finesse or Intelligence in order to use the best weapons and spells out there.
The soul talent isn’t quite as good as the Acolyte Of Death, but otherwise this is one of the strongest class options.
Class: Noble
Unique Talent: Using items awards soul energy
Unique Ability: Gain access to a unique merchant
Starting Equipment:
- Aldwynn Halberd
- Magister’s Hood
- Conscript’s Cape
- Vados Shield
- Lucent Plume
- Dragonberry
- Gaian Blood
- Crow Plume
While you start off with several extra items to make use of the Noble’s special soul ability, in all other respects, this one of the weakest classes.
There’s just really nothing here to make this class more attractive than the others, unless you really like to use items and want to try out some unique item options.
Class: Blood Knight
Unique Talent: Taking damage awards soul energy
Unique Ability: Regain a portion of lost health when dealing damage with quick retaliations
Starting Equipment:
- Vados Axe
- Conscript’s Cape
- Vados Shield
- Lucent Plume
This class offers a very different way to play, as it’s all about highly reckless, highly aggressive combat. You want to both get hit and then immediately hit back as often as possible.
That’s pretty anathema to your typical Souls-like game, so if you want something outside the norm, give this class a shot. For new players though, you may want to go with something else.
Class: Acolyte of Death
Unique Talent: Killing enemies awards soul energy
Unique Ability: Restore broken save points
Starting Equipment:
- Acolyte Scythe
- Conscript’s Cape
- Vados Shield
- Lucent Plume
Here we go — the best Death’s Gambit class!
The starting scythe has a wide attack range and big forward movement animation, which can be very helpful in some situations but is difficult to master in normal combat.
If you don’t prefer the scythe’s attack style, switch to a different weapon, like daggers or intelligence-based book spells.
The ability to restore broken save statues is actually less useful than you’d imagine, as there are only a handful of points across the game where this means less backtracking to return to a difficult boss.
Gaining soul energy through straight kills is where the Acolyte Of Death class shines, and puts it a cut above the rest. You will be absolutely swimming in energy.
When used efficiently, this is easily the single best starting class as you can constantly trigger abilities.
What’s your favorite class, and do you have any Death’s Gambit combat tips on the best ways to utilize each class that we may have missed? Let us know in the comments below!
Be sure to check out our other Death’s Gambit guides while you’re here.
Published: Aug 15, 2018 07:16 pm