Using the best classes and exosuits in Exoprimal will give you an advantage against dino hordes and players on the opposing team. There are 10 options categorized into three groups: Assault, Support, and Tank, and our tier list identifies the ones you should focus on. You change and swap exos at any time, but it’s advisable to main one or two and level them up faster, which is a great way to not only get access to more abilities but also knock out a few trophies and achievements — if you’re into that sort of thing.
Exoprimal Best Classes and Exosuits Tier List
The best classes and exosuits in Exoprimal are Barrage and Nimbus. But those aren’t the only ones you should be focusing. Here’s a quick look at our Exoprimal best classes and exosuits tier list, with more detail regarding abilities and strategies below.
S-Tier Classes and Exosuits
Barrage
- Type: Assault
- HP: 500
Barrage is a real menace in Exoprimal! It uses a crossbow with explosive grenades, perfect for close-range combat in both PvE and PvP. One of its best abilities is Triple Threat, which allows you to set land mines in various locations and set them off manually. It’s a skill I absolutely love because it’s perfect for blocking off enemy Exofighters in PvP — and it deals tons of damage.
I also wouldn’t ignore the Stun Grenade skill, which may not deal much damage but guarantees you’ll stun your targets. Once again, this ability is super effective in PvP and completely paralyzes enemy suits. Lastly, Barrage has access to Burning Heart, which is the most powerful skill in all of Exoprimal (quote me on it). It deals 1,000 damage to enemy exosuits and 5,000 damage to dinosaurs. You can also melt a T-Rex for two-thirds of its health just by yourself. Not too shabby.
Nimbus
- Type: Support
- HP: 400
Nimbus combines both offensive and defensive qualities by being able to switch between damage and healing weapons. A pair of pistols are activated in Rend Mode, while healing pistols are active during Mend Mode. When using the Spreadshot skill, you can either deal 330 damage to dinos or heal your allies for 330 HP total — a primary reason I’ve put it so high in our tier list.
You can also combine both healing and damage by using the Antipode Burst skill. But I was mainly impressed by the Holo Warp ability, which allows you to warp to a wounded ally and heal them right away. This is incredibly useful, and that’s why every team of Exofighters should have Nimbus behind their backs.
A-Tier Classes and Exosuits
Krieger
- Type: Tank
- HP: 900
Tanks may be slow and a bit clumsy in PvP, but a tank like Krieger should never be ignored. The funny thing about his K40 Repulsor Minigun is that it may look like a good weapon against a group of dinos, but it actually focuses more damage if you target it on a single enemy at a time.
Krieger’s Dome Shield can be very useful against smaller dinos but not so much against bigger ones. I’d use the Stunlock Missile instead, which may completely paralyze an entire group of enemies at a distance. Lastly, Krieger has a solid Thruster Dash ability, which is surprisingly agile. And you could hover in the air for a bit with his Hover skill, too. So not bad at all for a tanky exosuit!
Skywave
- Type: Support
- HP: 400
Here’s another healer with some excellent crowd-control skills that, unfortunately, got nerfed at launch. Just like Nimbus, this exosuit can either deal damage or heal allies using the Aether Lance weapon. But this time, you don’t need to switch between these different modes, as projectiles know what to do once they hit their targets.
One of Skywave’s best skills is Optics Jammer, which jams the enemy suit screens and disorients dinosaurs. On top of that, this skill heals allies that have been affected by its impact. After that, use the Graviton Cage and pull in all the surrounding foes, which thus turn into easy prey for your allies.
Murasame
- Type: Tank
- HP: 700
Murasame is a solid melee alternative to Krieger. Its Kiri-Ichimonji blade is massive and deals tons of damage. Fortunately, the developer gave this suit a Strafe Hook, which allows you to traverse areas and reach the desired targets quickly.
If you want to use this exosuit successfully, then make sure to master the Vajra Counter skill, which protects you from incoming damage and, at the same time, charges for a counterattack. Once properly charged, you can unleash the Meikyo Shisui attack, which deals 4,000 damage to dinos and practically insta-kills other suits. It’s such a powerful move that you can literally break walls with it!
Witchdoctor
- Type: Support
- HP: 400
Witchdoctor is a pure support exosuit with almost no offensive skills, but it can buff allies and heal them really well. Its Neuro Rod weapon can paralyze dinos, but it deals very little damage to other suits. On the other hand, its best healing ability Repair Field is highly effective for group healing.
I was also pleasantly surprised by the Witchdoctor’s several dodge abilities, such as Repair Leap and Glide, that allow you to mitigate almost any type of attack. If your team suddenly gets into a dire situation, use Vital Aura to fully restore every one of your allies and boost their defenses.
B-Tier Classes and Exosuits
Vigilant
- Type: Assault
- HP: 350
Vigilant is a highly specialized suit that excels at sniping enemies from a distance. But there are a few caveats: first, you must place it in the right position, and second, you’ll need some backup from your tanks.
Frost Lock is an excellent ability that allows you to freeze enemies and dinos. Since the effect lasts long enough, you can use this opportunity to insta-kill other suits. But every other skill in Vigilant’s arsenal is no more than good. Even the ultimate Barrel Breaker ability requires perfect setup and conditions to deliver solid results.
Roadblock
- Type: Tank
- HP: 1,000
Roadblock has two significant advantages: high HP and a powerful shield. Everything else is lacking, except maybe the ultimate skill. I wouldn’t use it for any sort of offense like Krieger or Murasame, as Roadblock’s damage output is just lousy.
You can use its Shield Blast to bash enemies, increasing the distance between them and your allies. Then, generate a tornado with Storm Drive to pull in and bash all affected enemies at once. But in the end, you’ll be glad to get rid of this clumsy mountain of metal with something much better.
Zephyr
- Type: Assault
- HP: 350
Zephyr has some of the lowest damage output and HP of all exosuits in Exoprimal. It has zero defenses, which makes it extremely vulnerable to almost any and all attacks from other Exofighters. Even his ultimate ability is lame, healing only itself.
The only decent ability that I can think of is Tonfa Blitz, which can actually deal with a group of enemies or dinos. But even then, the damage is too low, and there’s always a danger of getting counterattacked.
Deadeye
- Type: Assault
- HP: 500
Deadeye has pretty much the same drawbacks as Zephyr, including weak skills and low damage. But at least it has a decent HP pool, which can sometimes save you from dying.
Most of its abilities are extremely basic and offer nothing exciting except the ultimate Cluster Salvo skill. It unleashes multiple heavy weapons that are great for dealing with groups of enemies and dinos. But don’t expect it to perform too well against a single dinosaur boss like a T-Rex or Triceratops.
That’s our best Exoprimal classes and exosuits tier list. Stay tuned for more Exoprimal tips and tricks articles right here.
Published: Jul 20, 2023 12:23 pm