Each vocation in Dragon’s Dogma 2 has access to five augments that can improve various aspects of your gameplay. Here, I’ll provide you with tips on how to unlock all augments in Dragon’s Dogma 2, including all of their effects and discipline costs.
Dragon’s Dogma 2: How to Get All Augments (Complete List)
You can unlock augments in Dragin’s Dogma 2 by reaching specific Vocation ranks and paying a specific amount of discipline points (DCP) at the Vocation Guild menu. I discovered that the best way to earn DCP is to defeat monsters and complete main missions and side quests.
Although groups of five augments belong to each Vocation, once you unlock these Vocations and their respective augments, you can apply them to other Vocations. That’s why I highly recommend unlocking other vocations, simply because you’ll be able to use their augments later on.
You can also see how much more DCP you have left to collect in the Vocation Guild menu. Typically, you need between 300 DCP for the lowest augment and 5,000 DCP for the highest one. Each character can equip no more than six augments, so consider carefully which ones you need the most for your build.
Check out the complete augment list below.
All Archer Augments
Augment | Unlock conditions | Effect |
---|---|---|
Ambuscade | – Reach Archer Rank 2 – Cost: 300 DCP | Increases damage dealt by your attacks when targets are not in battle stance. |
Endurance | – Reach Archer Rank 4 – Cost: 900 DCP | Increases your maximum Stamina. |
Radiance | – Reach Archer Rank 6 – Cost: 1,800 DCP | Causes your lantern to consume less oil and illuminate a wider area. |
Lethality | – Reach Archer Rank 8 – Cost: 3,000 DCP | Increases damage dealt when striking a target’s vitals. |
Avidity | – Reach Archer Rank 9 – Cost: 5,000 DCP | Enables you to clamber up cliffs and scale foes and other surfaces more quickly. |
All Fighter Augments
Augment | Unlock conditions | Effect |
---|---|---|
Mettle | – Reach Fighter Rank 2 – Cost: 300 DCP | Augments your physical Defense. |
Provocation | – Reach Fighter Rank 4 – Cost: 900 DCP | Increases the likelihood of being targeted by foes. |
Thew | – Reach Fighter Rank 6 – Cost: 1,800 DCP | Enables you to carry additional weight. |
Dominion | – Reach Fighter Rank 8 – Cost: 3,000 DCP | Allows you to lift up and pin down foes for an extended duration. |
Diligence | – Reach Fighter Rank 9 – Cost: 5,000 DCP | Hastens recovery when downed or crawling. |
All Mage Augments
Augment | Unlock conditions | Effect |
---|---|---|
Apotropaism | – Reach Mage Rank 2 – Cost: 300 DCP | Augments your Magick Defense. |
Beatitude | – Reach Mage Rank 4 – Cost: 900 DCP | Increases the amount of Health recovered by curatives and curative magicks. |
Intervention | – Reach Mage Rank 6 – Cost: 1,800 DCP | Reduces the duration of debilitations you are afflicted with. |
Perpetuation | – Reach Mage Rank 8 – Cost: 3,000 DCP | Extends the duration of enchantments and invigorations. |
Exaltation | – Reach Mage Rank 9 – Cost: 5,000 DCP | Augments your Stamina recovery speed. |
All Magick Archer Augments
Augment | Unlock conditions | Effect |
---|---|---|
Sustainment | – Reach Magick Archer Rank 2 – Cost: 300 DCP | Augments the physical Defense and Magickal Defense of pawns in your party. |
Voracity | – Reach Magick Archer Rank 4 – Cost: 900 DCP | Recovers a small amount of Stamina when you deliver the killing blow to a target. |
Prolificity | – Reach Magick Archer Rank 6 – Cost: 1,800 DCP | Increases the likelihood that smaller targets will drop items. |
Ascendancy | – Reach Magick Archer Rank 8 – Cost: 3,000 DCP | Augments the Strength and Magick of pawns in your party. |
Amelioration | – Reach Magick Archer Rank 9 – Cost: 5,000 DCP | Reduces the amount of time taken for fallen pawns to revive. |
All Mystic Spearhand Augments
Augment | Unlock conditions | Effect |
---|---|---|
Conveyance | – Reach Mystic Spearhand Rank 2 – Cost: 300 DCP | Hastens movement speed while carrying or lifting. |
Opulence | – Reach Mystic Spearhand Rank 4 – Cost: 900 DCP | Increase gold obtained when acquiring coin pouches. |
Polarity | – Reach Mystic Spearhand Rank 6 – Cost: 1,800 DCP | Augments your Strength during the day and your Magick anight. |
Refulgence | – Reach Mystic Spearhand Rank 8 – Cost: 3,000 DCP | Increases the amount of rift crystals obtained when acquiring rift fragments and the like. |
Athleticism | – Reach Mystic Spearhand Rank 9 – Cost: 5,000 DCP | Reduces Stamina consumed while dashing. |
All Sorcerer Augments
Augment | Unlock conditions | Effect |
---|---|---|
Asperity | – Reach Sorcerer Rank 2 – Cost: 300 DCP | Increases the likelihood of inflicting debilitations with your attacks. |
Stasis | – Reach Sorcerer Rank 4 – Cost: 900 DCP | Reduces the rate at which items deteriorate. |
Constancy | – Reach Sorcerer Rank 6 – Cost: 1,800 DCP | Augments your Knockdown Resistance. |
Catalysis | – Reach Sorcerer Rank 8 – Cost: 3,000 DCP | Increases damage dealt when exploiting a hostile target’s elemental weakness. |
Sagacity | – Reach Sorcerer Rank 9 – Cost: 5,000 DCP | Augments your Magick. |
All Thief Augments
Augment | Unlock conditions | Effect |
---|---|---|
Subtlety | – Reach Thief Rank 2 – Cost: 300 DCP | Decreases the likelihood of being targeted by foes. |
Gratification | – Reach Thief Rank 4 – Cost: 900 DCP | Slightly restores Health when you deliver a killing blow to a foe. |
Poise | – Reach Thief Rank 6 – Cost: 1,800 DCP | Reduces the Stamina consumed when struggling in a foe’s grip. |
Vigor | – Reach Thief Rank 8 – Cost: 3,000 DCP | Reduces the Stamina consumed when clinging to or pinning down foes. |
Verve | – Reach Thief Rank 9 – Cost: 5,000 DCP | Augments your Strength. |
All Trickster Augments
Augment | Unlock conditions | Effect |
---|---|---|
Detection | – Reach Trickster Rank 2 – Cost: 300 DCP | Alerts you to the presence of any Seeker’s Tokens or Wakestone shards in the vicinity with sound and blinking light. |
Enlightenment | – Reach Trickster Rank 4 – Cost: 900 DCP | You have a chance of creating one more of the resulting product when combining materials. |
Fugacity | – Reach Trickster Rank 6 – Cost: 1,800 DCP | Decreases the likelihood of being beset by hostile targets while camping or riding in an oxcart. |
Obfuscation | – Reach Trickster Rank 8 – Cost: 3,000 DCP | Decreases the likelihood that hostile targets will detect you when you are not in battle stance. |
Allure | – Reach Trickster Rank 9 – Cost: 5,000 DCP | Enables you to raise your affinity with people more easily. |
All Warrior Augments
Augment | Unlock conditions | Effect |
---|---|---|
Vitality | – Reach Warrior Rank 2 – Cost: 300 DCP | Increases your Maximum Health. |
Impact | – Reach Warrior Rank 4 – Cost: 900 DCP | Improves your ability to push and pull targets when grabbing hold. |
Pertinacity | – Reach Warrior Rank 6 – Cost: 1,800 DCP | Improves your ability to break through an opponent’s guard. |
Dominance | – Reach Warrior Rank 8 – Cost: 3,000 DCP | Augments your Knockdown Power. |
Intrepidity | – Reach Warrior Rank 9 – Cost: 5,000 DCP | Reduces cumulation of the loss gauge when receiving damage. |
That’s it for my guide on how to unlock all augments in Dragon’s Dogma 2. Stay tuned for more DD2 tips and tricks articles, including fast travel guide: all Oxcart and Portcrystal locations.
Published: Mar 25, 2024 11:00 am