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Wondering where the best Might & Magic farming locations are found? We walk you through all the best spots to farm summons, seals, books, and more!

Might & Magic Elemental Guardians Ultimate Farming Guide

Wondering where the best Might & Magic farming locations are found? We walk you through all the best spots to farm summons, seals, books, and more!
This article is over 6 years old and may contain outdated information

Might & Magic: Elemental Guardians is all about the gacha grind as you farm locations for better glyphs, more seals to spend, extra crystals and potions for upgrades, and books to evolve your team.

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With a limited supply of energy on hand (for those who aren’t spending real world money), farming efficiently is absolutely critical if you don’t want to waste your time.

Below we cover everything you need to know to farm Elemental Guardians areas and get the most rewards for the least amount of effort.

Elemental Guardians Region Farming

To get the most out of region farming, you want to earn achievements for completing X number of stages in a region with a team composed of 3, 2, or even just 1 creature, rather than a full team of 4. At the same time, combine these with stages that have specific enemies for the kill X number of creatures achievements to earn double the rewards.

While you should build up a core group of 4 creatures to unlock the advanced and nightmare stages of each region, your focus should be on 1 ~ 3 creatures that can solo any given stage to farm achievements.

Which creature you pick will depend on the random nature of summons, but these are all solid options for solo farming contenders (either due to powerful debuff abilities, self-shielding, ability to attack repeatedly, etc.):

  • Air Stone Guard
  • Water Stone Guard
  • Water Daimyo
  • Angel Zealot
  • Earth Ninja
  • Wind Ebon Knight
  • Fire Deva
  • Earth Treant
  • Water Treant
  • Water Raksasha
  • Air Succubus
  • Fire Succubus
  • Water Ghost
  • Earth Ghost
  • Earth Minotaur

If you are looking for heal buffing creatures or creatures that can mitigate damage, there are to places in particular to play. The Air Mini Golem is farmable in Sunken City advanced stages, while the Water Arcane Bird is farmable in the Mystic Forest advanced stages. Their drop rates are low, but by farming these areas you are guaranteed to eventually get them.

Without question, the single most efficient stage to farm is Sunken City stage 6 on normal, as it gets you 4 Masaru Monks, 1 Evolved Monk, 4 Ninjas, and 1 Samurai all in one battle for only 5 energy. 

 This stage offers most bang for buck when farming achievements

By completing the achievements for those creatures, you will earn more seals, shards, and summons than in any other stage. Wasteland stage 6 on normal also offers a ton of ghosts and spectres all at once for those creature killing achievements, although the Wasteland is difficult to complete solo.

If you want to farm other creature / stage achievements, use the following table to find the most efficient paths:

Creature Location Number Appearing
Arcane Bird   Floating Islands Normal Stage 6  1
Arcane Eagle  Floating Islands Nightmare Stage 2  1
Simurgh  Floating Islands Nightmare Stage 3  2
Goblin Hunter  Wastelands Normal Stage 1  6
Goblin Trickster  Colossus Desert Normal Stage 6  3
Crossbowman Gnoll  Fire Maze Nightmare Stage 4  4
Gnoll Mages  Fire Maze Normal Stage 4  3
 Lizardman Archer   Sunken City Normal Stage 1  4
Lizardman Shaman   Floating Islands Nightmare Stage 4  3
Lizardman Warrior   Volcano Nightmare Stage 1  4
 Lizardman Warrior  Sunken City Advanced Stage 4  4
 Elemental  Fire Maze Normal Stage 2  5
 Evolved Elemental   Sunken City Nightmare Stage 2   5
 Djinn  Colossus Desert Advanced Stage 3  3
Evolved Djinn   Colossus Desert Nightmare Stage 4  4
Harpy  Floating Islands Normal Stage 6  3
 Furies  Floating Island Nightmare Stage 7  2
 Dragonflies  Ice Caves Nightmare Stage 7  2
 Serpentflies  Ice Caves Nightmare Stage 1  3
 Snakeflies  Ice Caves Normal Stage 4  2
Minotaurs  Ice Caves Advanced Stage 5  3
 Evolved Minotaurs  Ice Caves Nightmare Stage 6  4
 Young Griffins  Volcano Normal Stage 2  2
 Griffins  Volcano Nightmare Stage 3  3
 Evolved Griffins  Volcano Nightmare Stage 6  2
 Spirit Cubs  Mystic Forest Advanced Stage 1  2
 Spirit Foxes  Mystic Forest Nightmare Stage 3  3
 Kitsunes  Mystic Forest Nightmare Stage 6  2
 Centaurs  Mystic Forest Advanced Stage 3  3
 Evolved Centaurs  Mystic Forest Nightmare Stage 7  2
 Ninja  Sunken City Normal Stage 6  4
Samurai   Sunken City Normal Stage 7   2
 Evolved Samurai  Sunken City Advanced Stage 7  2
 Masaru Monks  Sunken City Normal Stage 6  4
 Unicorn Foals World Tree Mountain Advanced Stage 2  3
 Unicorns World Tree Mountain Normal Stage 5  4
Evolved Unicorns  World Tree Mountain Nightmare Stage 7  3
 Shieldguards Fire Maze Normal Stage 3  4
 Rune Sentinels Fire Maze Normal Stage 2  2
 Ghosts Wasteland Advanced Stage 3  6
 Stalkers Wasteland Normal Stage 6  6
 Spectres Wasteland Normal Stage 6  6
 Soulless Striders Wasteland Normal Stage 3  4
 Skeleton Warrior Wasteland Normal Stage 2  2
 Skeleton Mage Wasteland Normal Stage 3  2
 Wolf Cub Mystic Forest Normal Stage 1  3
Wolf    Mystic Forest Normal Stage 4  4
Silverback  Mystic Forest Advanced Stage 6  4

 

Elemental Guardians Book Farming

Getting a steady supply of books from the Elemental Towers or Tower Of Houses areas in the Dragonmists Isles is critical to evolving your creatures to their next level and then upgrading their skills so you can have an edge in PvP.

Fire Tower and Water Tower are often the easiest to farm because their end bosses don’t use as many special abilities that drag the fights on longer. You don’t usually need a specialized team or specific glyph combos to farm these areas.

On the other end, you absolutely need heal blockers (such as Water Felicore or Wind Gargoyle Whelp) for Earth Tower in order to overcome the dragon’s constant self-healing. High resistance creatures or creatures with full immunity glyph sets are more useful for Air Tower to avoid the constant negative status effects in later stages.

The skill book drop rate starts at a measly 1% at stage 3 of the Towers, meaning you will get a book about 1 out of every 100 battles, which isn’t helpful at all considering the energy cost to farm these areas. The drop rate then increases to:

  • 2% at stage 5
  • 3% at stage 7
  • 5% at stage 9
  • 6% at stage 10

In other words, there’s no point in farming the 4, 6, or 8 stages of the Elemental Towers, since they are harder then previous stages without offering any increase in the chance to get a book for upgrading skills and evolving creatures.

When you run out of energy and need to head to the Arena, there’s more opportunity for book farming if you play carefully. Getting 25 consecutive Arena wins results in an immediate 3 skill book bonus, which essentially means you automatically get to evolve your best creature.

25 wins with no losses in between sounds like a next to impossible proposition, unless you game the system. To get this achievement, make constant use of the ability to switch to the next player until you find someone with an extremely weak defense.

Be on the lookout for someone with all 3 star or low level 4 star creatures, or even someone who has recently ranked up their creatures and only has 1 creature positioned in their defense. If you are picky and use some seals to refresh the player list after rotating through 5 options, getting to 25 Arena wins doesn’t take too long.

 By spending seals and seeking out weak players, you can get to 25 wins easily

More Elemental Guardians Tips & Guides

Looking to master every element of this gacha game and dominate in PvP or help out your guild with active quest completion? Check out our Might & Magic: Elemental Guardians guides here:


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Ty Arthur
Ty splits his time between writing horror fiction and writing about video games. After 25 years of gaming, Ty can firmly say that gaming peaked with Planescape Torment, but that doesn't mean he doesn't have a soft spot for games like Baldur's Gate, Fallout: New Vegas, Bioshock Infinite, and Horizon: Zero Dawn. He has previously written for GamerU and MetalUnderground. He also writes for PortalMonkey covering gaming laptops and peripherals.